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Steam News16 September 20259mo ago

0916 LootMage Patch Notes

Fixed an issue where shop items were incorrectly sold at a multiplied price from the previous run. Some shop item prices have been adjusted.

Full notes

Full LootMage update

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What changed

1 fix0 additions5 changes1 removal
  • Balance
  • Store
fixedFixed an issue where shop items were incorrectly sold at a multiplied price from the previous run.
changedSome shop item prices have been adjusted.
changedFor a certain period of time, melee weapons will not appear in weapon loot chests. (However, they can still be purchased from shops.)
changedThe base attack speed and projectile speed of Wands and Staves have been increased.
removedContact damage is disabled during enemy summoning. During this time, the player will not take melee damage from enemies, and enemies will not attack the player. However, the player’s attacks will still apply normally to enemies.
changedSome weapon item options have been adjusted: Lapis Wand: Damage 10 → 12 Verdant Branch: Damage 10 → 12 Priest’s Wand: Damage 10 → 12
Damage1012Damage increased, buff

LootMage changes

fixedFixed an issue where shop items were incorrectly sold at a multiplied price from the previous run.
changedSome shop item prices have been adjusted.
changedFor a certain period of time, melee weapons will not appear in weapon loot chests. (However, they can still be purchased from shops.)
changedThe base attack speed and projectile speed of Wands and Staves have been increased.
removedContact damage is disabled during enemy summoning. During this time, the player will not take melee damage from enemies, and enemies will not attack the player. However, the player’s attacks will still apply normally to enemies.
  • Fixed an issue where shop items were incorrectly sold at a multiplied price from the previous run.

  • Some shop item prices have been adjusted.

  • For a certain period of time, melee weapons will not appear in weapon loot chests. (However, they can still be purchased from shops.)

  • The base attack speed and projectile speed of Wands and Staves have been increased.

  • Contact damage is disabled during enemy summoning. During this time, the player will not take melee damage from enemies, and enemies will not attack the player. However, the player’s attacks will still apply normally to enemies.

  • Some weapon item options have been adjusted:

    • Lapis Wand: Damage 10 → 12

    • Verdant Branch: Damage 10 → 12

    • Priest’s Wand: Damage 10 → 12

  • Developer’s Note As mentioned in the previous announcement, we are prioritizing improvements to early-game pacing and melee weapon usability. In this patch, we increased the average attack speed and projectile speed of Wands and Staves to improve early-game pacing. We also slightly increased the damage of three types of wands. For melee weapons, until the improvement work is complete, they will not appear in loot chests and can only be obtained from shops. Please feel free to share your feedback and suggestions on LootMage’s Discord, X, or Steam Community. With your feedback and the developer’s dedication, LootMage will continue to evolve into a more polished game.

Source

Steam News / 16 September 2025

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