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Steam News6 February 20264mo ago

Looters - Our Journey Begins

After a little over three months of development, we’re excited to finally share Looters, our final university project.

In this update6

Full notes

Full Looters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Fixes
  • Balance
  • Store
  • UI and audio
fixedDevelopment OverviewLooters is being developed over an intensive five-month period . We planned, prototyped, cut features, fixed bugs, and will be repeating that cycle until it feels like a game worth releasing.
changedDevelopment OverviewThe game will launch in mid April this year , followed by the final version a few weeks later . This first timeframe gives us time to gather feedbacks, improve balance, and catch the bugs that only appear once players get their hands on the game.
changedWhat Is Looters?Looters is a game focused on exploration, sneaking, and collaborative looting. It’s built around strong core mechanics, clear systems, and iterative design. If something didn’t improve the experience, it didn’t ship. Simple as that. Looters is 100% FREE. The only thing you’ll spend is a chunk of your time… having an amazing time. You can read more about our game on our Store Page .
changedWhat We LearnedWe’re also lucky to collaborate with 5 talented sound designers from the Université de Montréal, who are crafting original sound effects and music exclusively for the game. While they couldn’t be in the photo, they’re very much part of the journey behind the scenes. Huge thanks as well to the teachers who guide us, support us, and act as our game producers, helping pave the way every step of the process.

Looters changes

fixedLooters is being developed over an intensive five-month period . We planned, prototyped, cut features, fixed bugs, and will be repeating that cycle until it feels like a game worth releasing.
changedThe game will launch in mid April this year , followed by the final version a few weeks later . This first timeframe gives us time to gather feedbacks, improve balance, and catch the bugs that only appear once players get their hands on the game.
changedLooters is a game focused on exploration, sneaking, and collaborative looting. It’s built around strong core mechanics, clear systems, and iterative design. If something didn’t improve the experience, it didn’t ship. Simple as that. Looters is 100% FREE. The only thing you’ll spend is a chunk of your time… having an amazing time. You can read more about our game on our Store Page .
changedWe’re also lucky to collaborate with 5 talented sound designers from the Université de Montréal, who are crafting original sound effects and music exclusively for the game. While they couldn’t be in the photo, they’re very much part of the journey behind the scenes. Huge thanks as well to the teachers who guide us, support us, and act as our game producers, helping pave the way every step of the process.

After a little over three months of development, we’re excited to finally share Looters, our final university project.

This project started as a small idea and turned into a full game built under real deadlines, real constraints, and a very real “we have to ship this” moment. The goal was simple: make something fun, finish it on time, and not scope ourselves into oblivion.

Development Overview

Looters is being developed over an intensive five-month period. We planned, prototyped, cut features, fixed bugs, and will be repeating that cycle until it feels like a game worth releasing.

The game will launch in mid April this year, followed by the final version a few weeks later. This first timeframe gives us time to gather feedbacks, improve balance, and catch the bugs that only appear once players get their hands on the game.

What Is Looters?

Looters is a game focused on exploration, sneaking, and collaborative looting. It’s built around strong core mechanics, clear systems, and iterative design. If something didn’t improve the experience, it didn’t ship. Simple as that. Looters is 100% FREE. The only thing you’ll spend is a chunk of your time… having an amazing time. You can read more about our game on our Store Page.

What We Learned

As a final university project, Looters pushed us to work like a small development team rather than a group of students.

Key takeaways:

  • Clear communication matters more than good intentions

  • Time and scope management decide what actually ships

  • Iteration beats perfection

  • Releasing a game is harder than starting one

These lessons were as valuable as the finished project itself. Steam post image

Fun fact about the Looters team Our game is powered by a 26-final-year student crew from UQAT Montréal! We’ve got 9 leads steering the vision, 15 artists shaping the look, 10 designers crafting the experience, and 5 programmers bringing it all to life. If the math seems off, that’s because many of us wear more than one hat 😉

We’re also lucky to collaborate with 5 talented sound designers from the Université de Montréal, who are crafting original sound effects and music exclusively for the game. While they couldn’t be in the photo, they’re very much part of the journey behind the scenes. Huge thanks as well to the teachers who guide us, support us, and act as our game producers, helping pave the way every step of the process.

What’s Next?

  • 🚧 Official Game launch in April 2026

  • 🛠️ Bug fixes, finetuning, and polishing

  • 🗣️ Weekly Devlogs and updates on our progress

  • 🚀 Final version release a few weeks later

We’ll be posting more dev logs as development continues.

Thanks for checking out Looters and supporting a group of students taking their first steps into game development.

See you next week for insights on the OG Team and how the game idea started, heisters👋

The Partners In Crime Team

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Source

Steam News / 6 February 2026

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