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- Looters
Looters Update 1.1 is now LIVE!!
What’s up, heisters?! It is finally time for our Looters Major and FINAL Update featuring hot fixes and lots of TOTALLY NEW CONTENT (and lots of optimization)! ✨ New Content ✨ 1 brand-new level, the Greenhouse! A new Wa…
Store26 changesFixGameplay - Looters
Looters - Sound Design Showcase
The Sound Design team, from left to right : Loic Guillevic (Audio Designer), Alexandre Belov (Lead Audio Designer), Daria Giritch (Composor), Charles-Anthony Raymond (Audio Designer), Tristan Chevalier (Lead Composor) A…
Event15 changesUI/audioGameplay - Looters
The Art Direction of Looters
When we first started working on Looters, our team consisted of five game developers, all deeply passionate about DnD and fantastical universes like vampires, gothic settings, goblins and more. Fun fact: Looters was ini…
Patch notes15 changesBalanceUI/audio - Looters
✨Looters is now LIVE!!!✨
Steam post imageThat's right, the wait is finally over, heisters! After 8 months of dedicated work, the busy goblins at Partners in Crime are finally ready to share with you the official release of Looters! As of today,…
Store1 change - Looters
Characters of Looters - Showcase
Heisters, prepare yourselves for the longest Devlog ever made for Looters by Looters, as today we will be covering all the characters and the team working hard behind-the-scenes to bring them all to life! No spoilers! S…
Event6 changesGameplayBalance - Looters
Looters - Cinematic Trailer Release
The Wait is Almost Over, Heisters! ⌛ We’re officially pulling back the curtain on the very first cinematic trailer for Looters. This project represents a massive milestone for us, and we can't wait to show you the world…
Store4 changesGameplay - Looters
Looters - Programming Team BTS
🤓Tech Goblins Unite!💗 Looters was always about giving the players as many opportunities to cooperate and interact with the environment as possible. Since the very beginning of the project, our programming team has bee…
Store10 changesUI/audioBalance - Looters
Looters - Leadership Behind-the-scenes
We Are Back! Hey there heisters, In today’s devlog, we’re sharing something a little different: a look behind the scenes at the leadership and management of Looters. Game development is a team effort, and strong communi…
Event13 changesStoreWorkshop - Looters
Shaping Looters - Environment, Props and Level Art
When players step into Looters, they will see characters, environments, and details that feel alive. What they will not see, at least not at first, are the talented 3D artists behind it all, the team turning our ideas i…
Event8 changesGameplayStore - Looters
The Design of Looters - The Good, the Bad & the Greedy
It is no secret that making any kind of video game is hard. With that said, designing a game for two players like Looters comes with its own challenges. For instance, what’s the best way to encourage cooperation between…
Store11 changesFixBalance - Looters
Looters - How it all started
Have you ever heard of the term ‘’ loot goblin’’? For the tabletop RPG nerds and the fantasy fanatics, it might sound all too familiar. In pop culture, the loot goblin is usually portrayed as a mischievous, greedy, chao…
Store5 changesUI/audioGameplay - Looters
Looters - Our Journey Begins
After a little over three months of development, we’re excited to finally share Looters, our final university project. This project started as a small idea and turned into a full game built under real deadlines, real co…
Store4 changesFixBalance






