Update log
Full Loot Shop Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello shopkeepers!
Extracted changes
- Store
- UI and audio
- Balance
We're a bit delayed on the next update. Unfortunately, we ran into a few issues over the last couple of weeks. I'd chalk it up to scope creep, but in reality it has been a combination of factors. We're still working on the build, and it should be ready later this month.
Based on what we learned these past weeks, we've decided to scratch the Dominos minigame. It was always an extra feature and not necessary to realize the Guild Hall content to its fullest potential. Instead, we're focusing on adding more items like extra furniture for the shop, and on Quest features that were already planned.
In the next update, we'll raise the cap to Guild Level 8, enable Dismiss on guild members, and unlock equipping (right now the equipment buttons only play sounds because the menu is sealed along with guild leveling). We're close to finishing, with the UI being the current bottleneck.
We're also adding a few quality-of-life improvements to base gameplay. One specific request was the ability to list a single item on Display stands instead of the entire stack, so the remaining items can still be sold. This required a fundamental change to how items are tied to display objects, but we plan to include it in the next update as well.
Thanks for your patience and support, and see you next update!
Happy shopkeeping! ːsteamhappyː
Source
