Update log
Full Loot Shop Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello shopkeepers!
Extracted changes
- Server
- Fixes
- Balance
- Store
- Gameplay
- Events
We are so happy to see the influx of new players from the Shop Keepers Event. Thank you to everyone who joined our Discord server and shared feedback and bug reports! This update delivers a few fixes for bugs that were reported. Below are the patch notes.
v0.2.2c Patch Notes
-Fixed a bug where, under certain conditions, the checkout client could get stuck walking in place and preventing the line from advancing
-Fixed the Luxury Painting blueprint size/offsets when viewing the Witch collection in Cash4Cache
-Fixed price difference calculation in Cash4Cache when the cost exceeds player's wealth
-Fixed a bug that prevented recruiting Guild members after leveling the guild and raising the roster cap
-Fixed a missing keyword in Guild Quest Reports for 'Trap Room' type quest steps
-Deactivated window buttons
Note, we are also researching a few other things that are pending. We hope to have these in the next update:
If you have an item on a table for sale, you cannot select it to put it on display without removing it first
Removing an item from sale and placing it for sale again resets its price to market price (needs to remember previous price)
Rate of NPC spawns is too fast at lowest stats during the late game
Shop Stats (Attractiveness, Comfort, Prestige) are being moved to a new menu
Thanks to everyone who joined us on this Early Access journey during the Shop Keepers Event We have many more updates to come!
Happy shopkeeping! ːsteamhappyː
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