Update log
Full Loot Shop Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello shopkeepers!
Extracted changes
- Performance
- UI and audio
- Gameplay
- Server
Over the last few months, I have been cooking up the next update. There are a few areas I am specifically focused on. These include:
Game Pacing: Currently it is too easy to reach high shop levels and fully expand the shop. Some players have fully built their shop even this early into EA development. I plan on changing how the pacing works as shop levels increase. This will also affect how many customers enter the shop (currently too many at higher levels).
Guild Hall Specialization: I redesigned many aspects of the original scope. While some features have been scrapped, the final design will be a much more streamlined experience where the focus of the Guild Hall is to be an additional source of income for the shop.
- OptimizationA new round of optimization is coming in the next update that should solve performance hitches once the shop has been fully expanded.
- UI RedesignI've outsourced a UI revamp with a new artist! So far, I've only seem the early sketches, but I am very happy with the designs and can't wait to implement them!
Besides these planned changes, I am already focusing on the next specialization. Since the Guild Hall is primarily a money-generating specialization, the next one is intended to be a money-sinking specialization. I'll have more info about the next specialization in the next dev log!
For now, stay tuned, as the next update is close! I plan on releasing it by the end of May, so hopefully there will be no delays.
In the meantime, happy shopkeeping! And if you have any feedback to share, remember that I am available regularly on the Source Error Productions Discord server.
Source
