Update log
Full Loot Shop Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello shopkeepers!
Extracted changes
- Gameplay
- Workshop
- UI and audio
A lot has happened in the last two weeks. Effectively, we are undergoing a bit of restructuring to our workflow. We've expanded our team, and one of the new team members is undergoing training to help take over some of the programming tasks moving forward.
We’re still working on LSS, too. As we wait for the completion of key art assets, we’re onboarding the new programmer and getting them up to speed on the codebase, tools, and our task flow. Ultimately, this will help us spread the workload, which in turn should help us continue production without burning anyone out.
In parallel, design work continues. We’re iterating on the upcoming minigame (rules, scoring, and UI design), and we're also putting some thought into what the next specialization will be.
This week's dev log is short as we focus on the administrative side of things. We'll have more news in a couple of weeks!
Happy shopkeeping!
Source
