Update log
Full Loot Shop Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello shopkeepers!
Extracted changes
- Gameplay
- Store
- Maps
We are happy to announce that the Guild Hall Specialization is now available!
This update introduces a new wall decor item called the Guild Quest Board which will allow you to recruit guild members, accept guild quests, and select which party members to send!
Adventurers may have different Classes, Stats (Str, Dex, Int, Con), Aptitudes (Tank, DPS, Support) and Skill Tags. Their Power Score is determined by the rarity of their class and their equipment (but equipment will be introduced in an upcoming update).
The fundamental aspect of guild quests is choosing adventurers suited to the task at hand. Each quest can have different tasks: from a simple Locked Door, to Combat, or even a whole Escort mission. By sending party members with the right Skill Tags, your party can fulfill all of the Skill Checks (or, 'Quest Steps' as we call them) and solve the quest!
After the party returns from a quest, you can open the Guild Quest Board and select the "!" button to view the next Quest Report. These reports will detail each quest step, how it was solved, and which adventurer solved it. You'll also see whether your party successfully completed the quest.
Now, it's important to mention that the Guild System will be released in parts. After considerable thought, we have decided to break this system into multiple updates that we will deliver over the next few weeks as we test and polish each of the systems.
We are launching the Guild Hall update with 14 playable quests: seven common 1-star quests, and seven rarer 2-star quests. There are also ten distinct adventurer classes. At first, your Guild will not be able to level up. We plan on unlocking the ability to level up starting from the next update, as we begin to deliver new content in parts. Here are the releases that we have planned:
Initial launch: Guild Quest system & Recruiting adventurers
- CosmeticGuild Levels Unlocked: Levels 18 (Equipping adventurers unlocked)
- CosmeticGuild Levels Unlocked: Levels 914 (New Minigame)
- CosmeticGuild Levels Unlocked: Levels 1520 (Endgame content / Rival guilds)
We are not yet sure how long each update will take, but we expect to get a lot done during September!
As for the minigame...we have something very interesting in mind. If you've played Umamusume: Pretty Derby you might be familiar with the roguelike mode to train characters. We loved this concept, and we decided to incorporate a similar "training" minigame using dominos as a base, but with multipliers akin to Balatro! It is a very unique design, and we're still ironing out the details, but our upcoming Dev Logs will contain more information since that is the system that we'll be working on next!
If you have any ideas you'd like to contribute, feel free to post them in the Steam Discussions, or join us on Discord!
And without further ado, here are the patch notes!
v0.2.2 Patch Notes
Game Design
-The Guild Hall leveling system has been fully structured with balanced progression from level 1-20
-Designed 10 classes & 30 unit tags for the Guild Hall system
-Added fourteen new Guild Quest Step Solutions
-Added seven new 1-star Guild Quests
-Added seven new 2-star Guild Quest
-Added three new 3-star Guild Quest
Art
-Designed Guild Quest Board menu
-Designed Guild Management menu
-Designed Guild menu toolbar
-Added art for Specializations
Source
