What changed
1 fix0 additions0 changes0 removals
fixedLeaderboards - Best times in both Victory and Escape mode are recorded now - if the time is achieved in New Game +, the entry has a little + sign as well. - Animation adjustment: when an executed enemy falls down and doesn't die, it plays get up animation instead of blending into idle - Lowered knockback across all weapons - Fixed several enemy outline issues - Fixed Trade Off Charm imbalance - critical damage is now properly multiplied - Fixed scaling issues of dropped loot icon when dropped in certain areas - Fixed Backstab Charm teleporting player on the second attack instead of the first - Fixed parrying on Laser Mage Knights
Loot River changes
fixedLeaderboards - Best times in both Victory and Escape mode are recorded now - if the time is achieved in New Game +, the entry has a little + sign as well. - Animation adjustment: when an executed enemy falls down and doesn't die, it plays get up animation instead of blending into idle - Lowered knockback across all weapons - Fixed several enemy outline issues - Fixed Trade Off Charm imbalance - critical damage is now properly multiplied - Fixed scaling issues of dropped loot icon when dropped in certain areas - Fixed Backstab Charm teleporting player on the second attack instead of the first - Fixed parrying on Laser Mage Knights
- Leaderboards - Best times in both Victory and Escape mode are recorded now - if the time is achieved in New Game +, the entry has a little + sign as well. - Animation adjustment: when an executed enemy falls down and doesn't die, it plays get up animation instead of blending into idle - Lowered knockback across all weapons - Fixed several enemy outline issues - Fixed Trade Off Charm imbalance - critical damage is now properly multiplied - Fixed scaling issues of dropped loot icon when dropped in certain areas - Fixed Backstab Charm teleporting player on the second attack instead of the first - Fixed parrying on Laser Mage Knights