What changed
0 fixes0 additions3 changes0 removals
changedPlayer Movement: - Prevents situations where player could get 'stuck' on stairs - Fix for situations where player could not get onto stairs diagonally - Fix for sudden 'jumps' when boarding stairs from tile above or below - Various movement tweaks
changedSaving: - Fix for possible data loss when player quits the game during death animation
changedVarious: - Additional checks to prevent Laser Mages from rotating during their laser emitting phase - Fix Backstab Charm placing player on tile of conflicting elevation - Fix for seed 9555809 and related, where progression was impossible due to First City layout generation - Fix for UI interaction prompt occasionally not disappearing during cutscenes - Fix for delayed camera relocation on load of the save
Loot River changes
changedPlayer Movement: - Prevents situations where player could get 'stuck' on stairs - Fix for situations where player could not get onto stairs diagonally - Fix for sudden 'jumps' when boarding stairs from tile above or below - Various movement tweaks
changedSaving: - Fix for possible data loss when player quits the game during death animation
changedVarious: - Additional checks to prevent Laser Mages from rotating during their laser emitting phase - Fix Backstab Charm placing player on tile of conflicting elevation - Fix for seed 9555809 and related, where progression was impossible due to First City layout generation - Fix for UI interaction prompt occasionally not disappearing during cutscenes - Fix for delayed camera relocation on load of the save
Player Movement: - Prevents situations where player could get 'stuck' on stairs - Fix for situations where player could not get onto stairs diagonally - Fix for sudden 'jumps' when boarding stairs from tile above or below - Various movement tweaks
Saving: - Fix for possible data loss when player quits the game during death animation
Various: - Additional checks to prevent Laser Mages from rotating during their laser emitting phase - Fix Backstab Charm placing player on tile of conflicting elevation - Fix for seed 9555809 and related, where progression was impossible due to First City layout generation - Fix for UI interaction prompt occasionally not disappearing during cutscenes - Fix for delayed camera relocation on load of the save