HomeGamesUpdatesPricingMethodology
Steam News10 October 20223y ago

1.0.998

Player Movement: - Prevents situations where player could get 'stuck' on stairs - Fix for situations where player could not get onto stairs diagonally - Fix for sudden 'jumps' when boarding stairs from tile above or bel

Full notes

Full Loot River update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Fixes
  • Gameplay
changedPlayer Movement: - Prevents situations where player could get 'stuck' on stairs - Fix for situations where player could not get onto stairs diagonally - Fix for sudden 'jumps' when boarding stairs from tile above or below - Various movement tweaks
changedSaving: - Fix for possible data loss when player quits the game during death animation
changedVarious: - Additional checks to prevent Laser Mages from rotating during their laser emitting phase - Fix Backstab Charm placing player on tile of conflicting elevation - Fix for seed 9555809 and related, where progression was impossible due to First City layout generation - Fix for UI interaction prompt occasionally not disappearing during cutscenes - Fix for delayed camera relocation on load of the save

Loot River changes

changedPlayer Movement: - Prevents situations where player could get 'stuck' on stairs - Fix for situations where player could not get onto stairs diagonally - Fix for sudden 'jumps' when boarding stairs from tile above or below - Various movement tweaks
changedSaving: - Fix for possible data loss when player quits the game during death animation
changedVarious: - Additional checks to prevent Laser Mages from rotating during their laser emitting phase - Fix Backstab Charm placing player on tile of conflicting elevation - Fix for seed 9555809 and related, where progression was impossible due to First City layout generation - Fix for UI interaction prompt occasionally not disappearing during cutscenes - Fix for delayed camera relocation on load of the save

Player Movement: - Prevents situations where player could get 'stuck' on stairs - Fix for situations where player could not get onto stairs diagonally - Fix for sudden 'jumps' when boarding stairs from tile above or below - Various movement tweaks

Saving: - Fix for possible data loss when player quits the game during death animation

Various: - Additional checks to prevent Laser Mages from rotating during their laser emitting phase - Fix Backstab Charm placing player on tile of conflicting elevation - Fix for seed 9555809 and related, where progression was impossible due to First City layout generation - Fix for UI interaction prompt occasionally not disappearing during cutscenes - Fix for delayed camera relocation on load of the save

Source

Steam News / 10 October 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.