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Steam News20 May 20224y ago

We fixed some things and we’re not stopping!

It’s only been three weeks since Loot River was released. It was a rocky start for sure! Thankfully the community has been phenomenal. You rock.

Full notes

Full Loot River update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • Balance
changedPlenty of improvements for controls and general movement. Navigating around is now quicker and more fluid.
changedImproved loot variety and better pacing of “good” loot, work here is far from over.
addedYou can now also invest knowledge over multiple runs - no need to save up to get that big unlock in one go.
changedVarious crash fixes, bug fixes and stability improvements - see full changelog below.
addedAnd we’re not stopping. We’re committed to improving Loot River. As well as further refining combat, we’re exploring new charms, new weapons, new enemies and new arenas. Plus some chunkier, cooler updates for later.
changed1.0.67 - there is now a menu to preview equipped Modifiers at any time - next to Map and Inventory - default weapon speed is now higher - additional fixes for platform locking mages sometimes not releasing the platforms they locked after death - all shop prices are now lower

Loot River changes

changedPlenty of improvements for controls and general movement. Navigating around is now quicker and more fluid.
changedImproved loot variety and better pacing of “good” loot, work here is far from over.
addedYou can now also invest knowledge over multiple runs - no need to save up to get that big unlock in one go.
changedVarious crash fixes, bug fixes and stability improvements - see full changelog below.
addedAnd we’re not stopping. We’re committed to improving Loot River. As well as further refining combat, we’re exploring new charms, new weapons, new enemies and new arenas. Plus some chunkier, cooler updates for later.

It’s only been three weeks since Loot River was released. It was a rocky start for sure!

Thankfully the community has been phenomenal. You rock. You helped us figure out and fix a bunch of issues we sadly missed (sorry about that!). Really, a big thank you to everyone who reached out. The outpouring of support has been wonderful.

Our reviews are also looking more positive! After the last few patches, we’re seeing way more favorable reviews. If you like Loot River and haven't left a review yet, leaving one would be massively supportive for us.

Over 90% of reviews we got after our last patch were positive reviews :) We can’t express how grateful we are to all of you who already left a positive review or joined our Discord to talk to us. Your expressions of support are the single most important thing keeping us motivated through this stressful and not so fun time.

So far we have released 10 patches over the last 3 weeks. These have included around 70 changes addressing many issues in many parts of the game that you had issues with. Some highlights include:

  • Plenty of improvements for controls and general movement. Navigating around is now quicker and more fluid.

  • Both parrying and dashing got lots of love to make them way more fun to use.

  • Many changes to the difficulty and balancing to make combat fairer and more rewarding.

  • Combat is now generally faster and more satisfying.

  • Improved loot variety and better pacing of “good” loot, work here is far from over.

  • You don’t lose all of your gains when you die, some knowledge is now kept.

  • You can now also invest knowledge over multiple runs - no need to save up to get that big unlock in one go.

  • Various crash fixes, bug fixes and stability improvements - see full changelog below.

And we’re not stopping. We’re committed to improving Loot River. As well as further refining combat, we’re exploring new charms, new weapons, new enemies and new arenas. Plus some chunkier, cooler updates for later.

These bigger updates might take a while longer, we’re a tiny team and still working hard on squashing bugs and balancing.

Rest assured though that we’re excited and keen to make Loot River as good as it can be.

Finally, thanks once again for all your feedback, reviews, support and help. We genuinely couldn’t do this without you. Say hi on our Discord anytime, you are more than welcome.

Thanks,

Miro & Loot River crew

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Full Patches Note:

1.0.67 - there is now a menu to preview equipped Modifiers at any time - next to Map and Inventory - default weapon speed is now higher - additional fixes for platform locking mages sometimes not releasing the platforms they locked after death - all shop prices are now lower

1.0.66 - fix for when dash onto stairs from above would not parent player to correct platform - fix for incorrect visuals when dashing using armor with cloth - increased damage buff from each chained attack from 10% to 20% - electric bears lightning attack collision now ends sooner to be more in sync with particle effect - fix for sometimes losing Modifiers when quitting during death animation - on start of new game there is now [at this point only in English] a difficulty warning - reverted walk attack cancelling for now - sorry but after watching some videos you all became murder machines with this

1.0.65

Source

Steam News / 20 May 2022

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