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Steam News27 October 20258mo ago

🧾 Dev Diary – Update Summary

🧾 Dev Diary – Update Summary Hello, First of all, thank you so much for following our development journey! We’re truly grateful for everyone who has been keeping an eye on our progress.

Full notes

Full Long Trip update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions3 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Performance
addedMount System Got SmarterFinally nailed down a few old mount bugs — and added Auto-Sprint !
addedPet System 2.0Your buddy can now attack enemies , but has stamina and limited actions , so it actually feels alive. Also… you can pet them now.
fixedMap TweaksFixed a bunch of rough map edges and a few sneaky geometry gaps.
changedBoss ReworkRebalanced one of the major bosses — especially its ranged attacks . Still testing the sweet spot between “epic” and “why would you do this to me”.
changedPolish & ProgressLots of under-the-hood tuning, bug killing, and stability improvements.
changedPolish & ProgressCan’t believe how much has changed in just a week. Next up: balance passes, more creature AI tweaks, and probably less sleep.

🎮 LongTrip VR — Dev Log

Hey folks

This week was absolutely wild.

Here’s what I’ve been hacking away at 👇

Mount System Got Smarter

Finally nailed down a few old mount bugs — and added Auto-Sprint!

That little brain icon on the wasteland wolf’s head? Yeah, that’s your cue — the wolf thinks for you now 😎

You can ride hands-free and go full chaos mode with bows, rifles, or even a handheld cannon. Yes, I will show you in the next short clip.

Pet System 2.0

The pet system just leveled up big time.

Your buddy can now attack enemies, but has stamina and limited actions, so it actually feels alive. Also… you can pet them now.

Because obviously, priorities. 🐾

Inventory Sync

Tied the inventory and pet systems together .

Map Tweaks

Fixed a bunch of rough map edges and a few sneaky geometry gaps.

Boss Rework

Rebalanced one of the major bosses — especially its ranged attacks. Still testing the sweet spot between “epic” and “why would you do this to me”.

It’s getting there.

Smarter NPC Allies

This one’s huge — friendly NPCs are way sharper now. They react faster, flank better, and actually save your butt sometimes.

Now I’m wondering if I need to buff the bosses again just to keep things fair 😅

Polish & Progress

Lots of under-the-hood tuning, bug killing, and stability improvements.

Every fix gets us a step closer to the Demo — and honestly, it’s feeling more alive each day.

Can’t believe how much has changed in just a week. Next up: balance passes, more creature AI tweaks, and probably less sleep.

See you all in the next one

Dev @ LongTrip VR

Source

Steam News / 27 October 2025

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