In this update7
Full notes
Full Lone Survivors update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Lone Survivors!
What changed
- Gameplay
- Events
- Balance
- Store
- Fixes
- Performance
Lone Survivors changes
Patch Summary
This is going to be a lot, and there will be spoilers, so please just get playing if you want to experience the new stuff!
With Patch 1.1 also comes another competition! Compete to get rank 1 in the Volcanic Depths to win $10 CAD! I look forward to seeing all the builds, the new stuff, and what's strong vs weak!
The competition is on-going from now until April 5th, at 8pm EST! So get grinding!
Without further ado,
New Features
Added three new bosses,
Freed Prisoner: Locked in the Dungeon, he has escaped and is ready for revenge! Face him in Ascension 4 in the Dungeon!
Sandcastle: Play time is over in the beach, at least for you! Face him in Ascension 4 in the Beach!
Lava Titan: The fires have brought forth something menacing, and only the Lone Survivors can rise to the challenge! Face him in Ascension 4 in the Volcanic Depths!
Once these bosses are defeated, expect to encounter them in Endless as well!
Added one new Ascension difficulty:
Ascension 4: Your hardest fight yet!
Face off against the three new bosses above
Enemies have 150% extra health!
Unlock new rewards for beating the ascension levels, such as Boss Chests → with 3 upgrades each!
Added one new enemy:
Beach Buckethead: Find him when you’re fighting against the Sandcastle!
Added one new weapon,
Lock down even the strongest enemies with the Chains weapon… I wonder how you could unlock this?
Added a new Upgrade History screen:
Upgrade history now shows at the end of a level
Upgrade history will showcase the upgrades chosen by the player and arrive in the order they were picked
Added the Damage Summary screen to the main game:
Damage summary screen is moved off of experimental!
Damage summary screen now shows at the end of a level, telling you just how good your weapons are!
Added 54 new meta progression upgrades for the classes! (That’s 6 each!),
Added upgrades for the Warrior for the following challenges:
20 minutes endless Grasslands survival: Basic Shield Upgrades Up!
20 minutes endless Dungeon survival: Sword Wave Size Up!
20 minutes endless Beach survival: Basic Anvil Upgrades Up!
20 minutes endless Lava survival: Sword post-legendary upgrade, Flying Swords!
Boss Rush completion: Reflection enhancement - barrage of reflections
Ascension 4: The Great Bolt! Post-legendary for the Crossbow
Added upgrades for the Barbarian for the following challenges:
20 minutes endless Grasslands survival: Spear Volley upgrades up!
20 minutes endless Dungeon survival: You’re JACKED! 15% damage up as the Barbarian
20 minutes endless Beach survival: Passive axe scales off of Active axe damage!
20 minutes endless Lava survival: Club post-legendary upgrade: Spike Shot!
Boss Rush completion: Active Axe sends out a flying axe in your direction
Ascension 4: Axe Me One More Time - post-legendary for the Axe
Added upgrades for the Necromancer for the following challenges:
20 minutes endless Grasslands survival: Pestilence Speed Up!
20 minutes endless Dungeon survival: Scythe basic upgrades up!
20 minutes endless Beach survival: Pestilence basic upgrades up!
20 minutes endless Lava survival: Cursed Candles post-legendary: Burning Flames
Boss Rush completion: Army of Bones - minions shoot out scythes on activate
Ascension 4: Consume the Enemy - post legendary for pestilence
Added upgrades for the Mage for the following challenges:
20 minutes endless Grasslands survival: Meteor Upgrades up!
20 minutes endless Dungeon survival: Meteor post-legendary: Eruptions!
20 minutes endless Beach survival: Laser Eye sweep upgrade up!
20 minutes endless Lava survival: Laser Eye: Trichloria
Boss Rush completion: Pulsating Clone upgrade!
Ascension 4: Annihilation Beam - post-legendary for Magic Beam
Added upgrades for the Builder for the following challenges:
20 minutes endless Grasslands survival: Dynamite Upgrades Up!
20 minutes endless Dungeon survival: Active Turrets +3 Upgrades!
20 minutes endless Beach survival: Drone: Laser Sweep!
20 minutes endless Lava survival: Defense Drone post-legendary: Mini drone!
Boss Rush completion: Turret: Drone Protection!
Ascension 4: BOOMerang - post-legendary upgrade for the boomerang
Added upgrades for the Miner for the following challenges:
20 minutes endless Grasslands survival: Rockfall Start for Miner
20 minutes endless Dungeon survival: Unstable Minecarts - post-legendary upgrade
20 minutes endless Beach survival: Minecart Upgrades up!
20 minutes endless Lava survival: Cave In - mining rocks triggers rockfall
Boss Rush completion: Seismic Swing - swinging pickaxe sends out rocks!
Ascension 4: Consistency is Key! - post-legendary upgrade for the Daggers
Added upgrades for the Knight for the following challenges:
20 minutes endless Grasslands survival: Flail Upgrades Up!
20 minutes endless Dungeon survival: Lance Puncture Up!
20 minutes endless Beach survival: Flail post-legendary: Sticky Flails
20 minutes endless Lava survival: Strengthened Resolve: Bonus Damage per Armor active
Boss Rush completion: Valiant Charge - extra fast lances while charging!
Ascension 4: Anvil Storm - post-legendary for the anvil!
Added upgrades for the Controller for the following challenges:
20 minutes endless Grasslands survival: Looting Conduit
20 minutes endless Dungeon survival: Lightning Sparks Upgrade Up!
20 minutes endless Beach survival: Bat Swarm Basic Upgrades Up!
20 minutes endless Lava survival: Lightning: Thunder Strike post-legendary
Boss Rush completion: Conduit: Purification
Ascension 4: Frosty! Post-legendary for the Ice Spikes
Added upgrades for the Frog for the following challenges:
20 minutes endless Grasslands survival: Tongue Lick Upgrades Up!
20 minutes endless Dungeon survival: Lilypad Start!
20 minutes endless Beach survival: Lilypad Poison Up!
20 minutes endless Lava survival: Smelly Frog Buff!
Boss Rush completion: Lilypad: Baby Froggies!
Ascension 4: Uncontrollable Poison - Toxic Slippers post-legendary upgrade!
Added 9 new meta progression upgrades generally:
General
Enhanced Bleed: Bleed effects now deal 1% current health or their regular damage output, capped at 500*level
Enhanced Burning: Enemies on fire now explode when they die, dealing 1% of their max health in an area around them
Chains: Unlock chains from defeating a certain boss!
Boss Chest: contains three rewards!
Gold Coin Chest: Way more money!
Mega Experience Jugs: jugs of 25XP can drop from enemies now!
Endless: your survival gets better as you survive longer in different maps! Check out some of the rewards below,
Endless Level Cap Up!: Higher level cap from shrines after surviving in the Grasslands for 20 minutes!
Trials: Trials can occur in endless now! Unlock them by surviving in the Dungeon for 20 minutes, then purchasing the upgrade!
Circle of Power: Higher Rare Chance!
Base Endless Level Cap Up! Expect survivability to increase all-around with this upgrade!
Refinements / Bugfixes:
Fixed issue where Knight charge bar didn’t appear above enemies / effects
Attempted new method of collision detection to lighten the performance load late-game between enemies (hopefully)
Ascension and level selection should save on a per-character basis
Ascension cannot be skipped on individual classes (must progress through each ascension with each class in order)
Fixed issue where active ability showed above damage summary box
Fixed issue where @Character or @Node would show in the damage summary
Attempted performance fix on mini/mega dynamite
Workaround for missing ‘Furnace’ achievement on Steam
Added boss health bars to upper portion of screen in campaign mode
Added Boss Rush Activator - can use it in the hub to initiate boss rush mode without talking to Librarian
More optimizations for late game
Added sprite for Shields after Shield of Virtue upgrade
Added visualization for shielding claws upgrade
Fixed NPCs being pushed by the Frog jump in final map
Fixed passive Axe upgrades obtained before passive Axe resulting in not showing the proper level for the axe
Dynamite performance adjustment -- added delay before explosion to prevent insta-explosions
Balance Adjustments:
Reduced damage from Sword Golden and Sword Diamond upgrades from x2 to +5 per upgrade
Adjusted knight charge to have diminishing returns on the charge duration extension, so you can’t charge forever (caps at ~5seconds extra of duration)
Added IMMUNE affix, should begin appearing in endless >30min; preventing bosses with it from being affected by status effects (balance for late-game)
Improved the Pestilence ability, increased speed of flies and also made them re-target faster. Hopefully this makes them more viable
Note:
Interested in seeing what you can unlock?
Check out the trophy in the Hub - and go to the Classes section.
Each class will have unlocks (that then needs to be purchased) with explicit requirements.
Typically, you should be able to unlock everything by playing the campaign as all classes, and then surviving with all classes for 20min in each endless map, and completing the boss rush with each class.
Other:
I wanted to add achievements for everything new added (e.g. surviving >20min on all endless for all classes), but I hit the limit of ~100 achievements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
