There are various fixes in these past few patches. Summary Most significantly in this release build is a reduction in the size of the large businesses within LOGistICAL: Suriname (Xmas 2018).
Full notes
Full LOGistICAL 2: Belgium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition0 changes0 removals
Fixes
Gameplay
fixedBuild detailsBuild #668 - Fixed problem with some of the L1 modules not loading properly but they now load in L2 - Fixed saving of 10 minute backup files for L2 modules Build #669 - Fixed problem with towns no longer being found in Belgium - When mousing over roads for potential upgrade, show the resource required to fix it - Drag truck to the end of a found road to allow truck to drive there (issue... dragging truck from the end of the road makes the truck jump back to its last town - fix coming) - Fixed problem with the last 2% of businesses/towns not showing pink glow - Fix the road to business Akodo near Apatou town - Fixed 4 areas in Suriname that were inaccessible.(edited) Build #669(2) - Reduction of amount of resources in businesses in Suriname Build #670 - Fix a load error when there is no destination town for a truck (ie at end of a road). Build #671 - Fix some areas in Suriname which didn't join the central road matrix (there are still a couple to fix). - Fix to stop 0 length roads being upgraded - Patch to undo 0 length roads that managed to be upgraded(edited)
addedBuild detailsBuild #672 - Fix error clicking the Business Industry Cycle Help (BICH) - Updates to BICH - Added industry titles - Show industries that can't be obtained. Highlight them red
LOGistICAL 2: Belgium changes
fixedBuild #668 - Fixed problem with some of the L1 modules not loading properly but they now load in L2 - Fixed saving of 10 minute backup files for L2 modules Build #669 - Fixed problem with towns no longer being found in Belgium - When mousing over roads for potential upgrade, show the resource required to fix it - Drag truck to the end of a found road to allow truck to drive there (issue... dragging truck from the end of the road makes the truck jump back to its last town - fix coming) - Fixed problem with the last 2% of businesses/towns not showing pink glow - Fix the road to business Akodo near Apatou town - Fixed 4 areas in Suriname that were inaccessible.(edited) Build #669(2) - Reduction of amount of resources in businesses in Suriname Build #670 - Fix a load error when there is no destination town for a truck (ie at end of a road). Build #671 - Fix some areas in Suriname which didn't join the central road matrix (there are still a couple to fix). - Fix to stop 0 length roads being upgraded - Patch to undo 0 length roads that managed to be upgraded(edited)
addedBuild #672 - Fix error clicking the Business Industry Cycle Help (BICH) - Updates to BICH - Added industry titles - Show industries that can't be obtained. Highlight them red
There are various fixes in these past few patches.
Summary
Most significantly in this release build is a reduction in the size of the large businesses within LOGistICAL: Suriname (Xmas 2018). The final reduction is as follows... French Guiana Guyane = 20% or what it originally was Suriname Wanica = No change Sipaliwini = 30% Saramacca = 50% Paramaribo = No change Para = No change Nickerie = 40% Marowijne = 50% Coronie = 50% Commewijne = 50% Brokopondo = No change Current high scores achieved will be retained. There is also a few past fixes that helped finalise modules that disappeared are back (eg. highlight of the last 2% of businesses per region). The Business Industry Cycle Help (BICH) has undergone updates.
Build details
Build #668 - Fixed problem with some of the L1 modules not loading properly but they now load in L2 - Fixed saving of 10 minute backup files for L2 modules Build #669 - Fixed problem with towns no longer being found in Belgium - When mousing over roads for potential upgrade, show the resource required to fix it - Drag truck to the end of a found road to allow truck to drive there (issue... dragging truck from the end of the road makes the truck jump back to its last town - fix coming) - Fixed problem with the last 2% of businesses/towns not showing pink glow - Fix the road to business Akodo near Apatou town - Fixed 4 areas in Suriname that were inaccessible.(edited) Build #669(2) - Reduction of amount of resources in businesses in Suriname Build #670 - Fix a load error when there is no destination town for a truck (ie at end of a road). Build #671 - Fix some areas in Suriname which didn't join the central road matrix (there are still a couple to fix). - Fix to stop 0 length roads being upgraded - Patch to undo 0 length roads that managed to be upgraded(edited)
Build #672 - Fix error clicking the Business Industry Cycle Help (BICH) - Updates to BICH - Added industry titles - Show industries that can't be obtained. Highlight them red