Quite a few patches and updates. Updates should start to slow down a bit now. Thanks for all the feedback and bearing with me for this new release.
Full notes
Full LOGistICAL 2: Belgium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition0 changes0 removals
Gameplay
Fixes
addedQuite a few patches and updates. Updates should start to slow down a bit now. Thanks for all the feedback and bearing with me for this new release.
fixedBuild #578 on LOGistICAL 2: Belgium (beta) - Load lock on same games fixed. Build #577 on LOGistICAL 2: Belgium (beta) - Ability to zoom in a bit more to check those roads. - One way arrows show on roads when zoomed in. - Navigation tweaking update to allow the chickens - 2x on last truck in 2nd depot on Brazil - No overflow resources from industry or road to locked towns - Drag from industry to "unlocked" town fix - Fix for some saves that weren't opening - Made XX look better (alas x-ism art) - Removal of duplicate town names appearing on map Build #576 on LOGistICAL 2: Belgium (beta) - Fix if truck is stuck between towns and crashes game when trying to drag. Build #575 on LOGistICAL 2: Belgium (beta) - Removal of code to try and catch and fix the NaN error - Tweak of navigation algorithm. - Removal of Garden's industry and town requirements of gardens - Rewrite of keypress function to allow multi-key press (which in turn allows diagonal scrolling)
LOGistICAL 2: Belgium changes
addedQuite a few patches and updates. Updates should start to slow down a bit now. Thanks for all the feedback and bearing with me for this new release.
fixedBuild #578 on LOGistICAL 2: Belgium (beta) - Load lock on same games fixed. Build #577 on LOGistICAL 2: Belgium (beta) - Ability to zoom in a bit more to check those roads. - One way arrows show on roads when zoomed in. - Navigation tweaking update to allow the chickens - 2x on last truck in 2nd depot on Brazil - No overflow resources from industry or road to locked towns - Drag from industry to "unlocked" town fix - Fix for some saves that weren't opening - Made XX look better (alas x-ism art) - Removal of duplicate town names appearing on map Build #576 on LOGistICAL 2: Belgium (beta) - Fix if truck is stuck between towns and crashes game when trying to drag. Build #575 on LOGistICAL 2: Belgium (beta) - Removal of code to try and catch and fix the NaN error - Tweak of navigation algorithm. - Removal of Garden's industry and town requirements of gardens - Rewrite of keypress function to allow multi-key press (which in turn allows diagonal scrolling)
Quite a few patches and updates. Updates should start to slow down a bit now. Thanks for all the feedback and bearing with me for this new release.
Build #578 on LOGistICAL 2
Belgium (beta) - Load lock on same games fixed.
Build #577 on LOGistICAL 2
Belgium (beta) - Ability to zoom in a bit more to check those roads. - One way arrows show on roads when zoomed in. - Navigation tweaking update to allow the chickens - 2x on last truck in 2nd depot on Brazil - No overflow resources from industry or road to locked towns - Drag from industry to "unlocked" town fix - Fix for some saves that weren't opening - Made XX look better (alas x-ism art) - Removal of duplicate town names appearing on map Build #576 on LOGistICAL 2: Belgium (beta) - Fix if truck is stuck between towns and crashes game when trying to drag.
Build #575 on LOGistICAL 2
Belgium (beta) - Removal of code to try and catch and fix the NaN error - Tweak of navigation algorithm. - Removal of Garden's industry and town requirements of gardens - Rewrite of keypress function to allow multi-key press (which in turn allows diagonal scrolling)