Full notes
Full Lodestar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
Overall we have been working on performance and polish of the game as we approach Early Access (tentatively Late June / Early July). Most features have been implemented, now we just need to beef up the amount of content for you all. Please let us know what you think!
Gameplay - New Unlocks added to Planet 2 - Planet 2 now has a lot more sharks - Planet 2 now has crabs - Revamp of all gun particles
- Scorpions can now be interrupted if shot mid attack - Scorpion attacks can now be dodged - New small scorpions introduced - Scorpions will now hear people running. Use shift to walk and sneak past.
- A TON more Salli dialogue - Now adjust sound volume based on the situation (ex: Reducing music when Salli talks) - Added a scanner to the game near the hologram. Will be doing more with this later.
- Upgraded the turn and movement animations of Player
UI - Nearly every part of the UI has been redone. Still a WIP. - Animations have been added to the UI in many places.
Ship Changes - Polished the ship's connecting parts and lighting - Redid the greenhouse at the top of the ship - Landing Ship recall button made more obvious - Buildings are now more appropriately sized to their blocked area.
Performance - Reduced memory from an average of 1800MB to about 800MB - Created new profiles for low and high end machines. Should make all machines look and perform better.
Bugs: - Fixed a crash of mining leftover shinies - Fixed a bug that could cause you to get stuck in the game after blowing up the hidden cave. - Fixed a bug that would cause a double equip issue - Fixed a bug that would cause the HUD to break on non-standard aspect ratios/resolutions - Fixed icons not appearing on taskbar - Fixed some sounds not attenuating - Fixed multiplayer door bugs - Fixed a bug that would show all players as playing Lodestar in lobby. - Fixed a bug that would cause light shafts on planet 2 to not appear - Fixed a bunch of collision issues - Fixed a bug that could cause multiplayer mining to not work - Closed a bunch of holes in the world - Fixed a bug with projectile multiplayer syncing (most noticeable on grappling hook)
Progress Report Toward Early Access: - Planet 3 completed (level, boss, monster) - Boss 2 completed - Planet 4 Started - Flying navigation implemented (new flying monsters)
Next Goals - Finish Planet 4 - Redo trailer - A lot of polish - Launch Early Access
Source
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