In this update7
Full notes
Full Loded Depths update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Gameplay
- Maps
Loded Depths changes
Development Version Updates
Greetings once again everyone,
I am back with another update with Build 2.0.4.
Health, Food & Stamina Updates
Running out of Stamina/Hunger now slowly ticks away Health.
All tool use has had its Stamina usage dropped by 50% to compensate for passive drain of Stamina.
Revised Heart Icon to be a bit more stylized.
Changed 'Fullness' UI indicator to better indicate that your Stamina is not currently being depleted.
The Stamina bar is now made fully Orange to show this 'Fullness' factor.
Menu Updates
Added FPS customization to the Video Options. The game now contains presets of 60, 120, 144, 165, 240, and Unlimited FPS respectively.
Added VSync customization to the Video Options. The game can now adjust dynamically to the native FPS of the Display it is played on.
Adjusted Item hover information panel, the title of every item has been brought into its own portion of the hover information.
Biome Updates
Added variants for many types of plants present within the Forest Biome, the point was add a bit more variety to your surroundings.
Control Updates
Traversing in and out of Liquids has been further adjusted to allow for greater ease of leaving and entering.
Friction for complex material types have been adjusted to reduce players getting stuck on walls.
NPC Updates
Adjusted Fish wandering behavior, previously Fish swam in bodies of water in a rather aimless way. The adjustments allow for Fish to better gage a valid place to swim to, reducing odd behaviors or getting stuck in corners of water. Fish are still Fish after all.
Technical Optimization Updates
Reduced terrain directional memory footprint by over 90%.
Thanks for the continued support!
Source
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