Full notes
Full Loded Depths update
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What changed
- Fixes
- Gameplay
- Performance
- UI and audio
- Balance
Build Version 1.0.1 Summary
Patches:
Fixed - Issue affecting spider path finding was found and addressed.
Fixed - VSync issues affecting some players (slow movement).
Fixed - Render order of building objects was causing objects to become hidden in some scenarios.
Fixed - Issue causing building objects to despawn upon death.
Fixed - Many work stations were missing a tooltip that identified they required being placed on flooring.
Fixed - Collision boxes for portal chamber braziers have been updated.
UI Changes:
Now includes a Bug Report option on the in-game Pause Screen.
Other Changes:
Better tools offer more efficiency in gathering respective materials.
Bow recipe was altered to require Fiber and not Cobwebs.
Made sleeping in beds slightly less picky about monsters being around.
Breathing Reed armor rating was reduced from 4 to 2.
Flippers armor rating was reduced from 4 to 2.
Breathing Helmet armor rating was reduced from 8 to 4.
Diving Flippers armor rating was reduced from 8 to 4.
Feedback Notes:
Additionally, I encourage the reporting of any bugs using the in-game bug report button. I am looking at providing an alternate method through Discord. As I continue to actively develop Loded Depths, many of the updates will make their way into the Demo.
Source
Changelog.gg summarizes and formats this update. How we read updates.
