In this update3
Full notes
Full LOCURA update
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What changed
- Balance
- UI and audio
- Gameplay
- Performance
- Maps
LOCURA changes
UPDATED:
Now the player does not take damage every second from the corrosive fog on the island.
The corrosive fog now only increases the player's contagion level.
Beartraps now properly react to different NPC’s
Birds no more flying as a flock.
Birds now could be killed by beartraps
Now players do not drink serums immediately by clicking on them, instead player now takes them into his pocket
Sound area effect of mine's trolley now got a bit bigger giving player more time to react on
Text redrawing on widgets with a new fonts that can support both languages
Updated bp_pick_up widget
Pathfind changed [static → dynamic]
Doors blueprints now have dynamic obstacle navigation area instead of proxylinks
Updated doors blueprints, now upon opening not starting calculating pathfind [may help with fps drops]
All necessary blueprints and AI now have NavigationInvokers [activating or deactivating pathfind tiles]
Re-designed tutorial pop_ups widget during playthrough
All serums now apply conditions to contagion only
Contagion now not a core mechanic, instead it giving pros or cons and giving access to several endings
Contagion now do not punishing player for high level of contagion
Overall blueprints code simplification
Landscape master material
Beach environment
Overall vegetation
Fog density decreased
Ocean material
Re-wrote bp_serum_spawner
Overall re-designe of a tutorials
Environment around Mansion
Forge exterior and interior
Behavior of parallel animation
Wind control
Birds reacts on a foes
Increased walking and sprinting speed
BP_centrifuge
BP_pump
BP_generator
Camera adjustment function to match player view after animation
Better function behavior across newest blueprints
Vast majority of materials now have shared master material [Can positively affect optimization]
NEW:
New health system
Added new tab “Pocket” in Journal widget to let player see what you have got
Added beach trap near Oldman's cave [beware]
Added new health widget
Added interact widget
Added BP_Compact_recorder [gives player ability to play cassettes]
Added new location - Cave of desire
Added new obtainable item - coin of desire
Added new plot path at the beginning of players journey
Added more vegetation meshes
Added fading function to existing foliage for optimization purpose
Added correct shoreline to existing landscape material to match ocean collision.
Added waves_spawner to existing ocean
Added drinking animation when consuming serums
Changed the way how player interact with objects via hotkey [LMB→E]
Changed Dynamic Day/Night system [Rewrote from scratch]
Added BP_SkyClouds
Added volumetric clouds
Added all kinds of tutorials
Added ability to attack with a melee weapon
Added ability to destroy several objects
Added Prologue level [no dialogs yet]
Added FX for the street lamps
Added various small sound effects across all levels
Added Landscape RVT [Runtime Virtual Texture] that gives seamless transition between objects
Added advanced way to interact with an inspecting items [example: by clicking on a lock you could open the locked box]
Added more items to inspect and collect.
REMOVED:
Removed player ability to manipulate X position of the gem via mouse scroll while inspecting an object
Removed damage from Fog
Removed negative side effects from a high levels of contagion
Removed pick_up/interaction animations
Source
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