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Steam News12 March 20251y ago

Major update v.0.0.0.26

UPDATED: Now the player does not take damage every second from the corrosive fog on the island. The corrosive fog now only increases the player's contagion level.

In this update3

Full notes

Full LOCURA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes29 additions10 changes4 removals
  • Balance
  • UI and audio
  • Gameplay
  • Performance
  • Maps
changedUPDATED:Now the player does not take damage every second from the corrosive fog on the island.
changedUPDATED:Sound area effect of mine's trolley now got a bit bigger giving player more time to react on
addedUPDATED:Text redrawing on widgets with a new fonts that can support both languages
changedUPDATED:Updated bp_pick_up widget
changedUPDATED:Pathfind changed [static → dynamic]
addedUPDATED:Doors blueprints now have dynamic obstacle navigation area instead of proxylinks

LOCURA changes

changedNow the player does not take damage every second from the corrosive fog on the island.
changedSound area effect of mine's trolley now got a bit bigger giving player more time to react on
addedText redrawing on widgets with a new fonts that can support both languages
changedUpdated bp_pick_up widget
changedPathfind changed [static → dynamic]

UPDATED:

  1. Now the player does not take damage every second from the corrosive fog on the island.

  2. The corrosive fog now only increases the player's contagion level.

  3. Beartraps now properly react to different NPC’s

  4. Birds no more flying as a flock.

  5. Birds now could be killed by beartraps

  6. Now players do not drink serums immediately by clicking on them, instead player now takes them into his pocket

  7. Sound area effect of mine's trolley now got a bit bigger giving player more time to react on

  8. Text redrawing on widgets with a new fonts that can support both languages

  9. Updated bp_pick_up widget

  10. Pathfind changed [static → dynamic]

  11. Doors blueprints now have dynamic obstacle navigation area instead of proxylinks

  12. Updated doors blueprints, now upon opening not starting calculating pathfind [may help with fps drops]

  13. All necessary blueprints and AI now have NavigationInvokers [activating or deactivating pathfind tiles]

  14. Re-designed tutorial pop_ups widget during playthrough

  15. All serums now apply conditions to contagion only

  16. Contagion now not a core mechanic, instead it giving pros or cons and giving access to several endings

  17. Contagion now do not punishing player for high level of contagion

  18. Overall blueprints code simplification

  19. Landscape master material

  20. Beach environment

  21. Overall vegetation

  22. Fog density decreased

  23. Ocean material

  24. Re-wrote bp_serum_spawner

  25. Overall re-designe of a tutorials

  26. Environment around Mansion

  27. Forge exterior and interior

  28. Behavior of parallel animation

  29. Wind control

  30. Birds reacts on a foes

  31. Increased walking and sprinting speed

  32. BP_centrifuge

  33. BP_pump

  34. BP_generator

  35. Camera adjustment function to match player view after animation

  36. Better function behavior across newest blueprints

  37. Vast majority of materials now have shared master material [Can positively affect optimization]

NEW:

  1. New health system

  2. Added new tab “Pocket” in Journal widget to let player see what you have got

  3. Added beach trap near Oldman's cave [beware]

  4. Added new health widget

  5. Added interact widget

  6. Added BP_Compact_recorder [gives player ability to play cassettes]

  7. Added new location - Cave of desire

  8. Added new obtainable item - coin of desire

  9. Added new plot path at the beginning of players journey

  10. Added more vegetation meshes

  11. Added fading function to existing foliage for optimization purpose

  12. Added correct shoreline to existing landscape material to match ocean collision.

  13. Added waves_spawner to existing ocean

  14. Added drinking animation when consuming serums

  15. Changed the way how player interact with objects via hotkey [LMB→E]

  16. Changed Dynamic Day/Night system [Rewrote from scratch]

  17. Added BP_SkyClouds

  18. Added volumetric clouds

  19. Added all kinds of tutorials

  20. Added ability to attack with a melee weapon

  21. Added ability to destroy several objects

  22. Added Prologue level [no dialogs yet]

  23. Added FX for the street lamps

  24. Added various small sound effects across all levels

  25. Added Landscape RVT [Runtime Virtual Texture] that gives seamless transition between objects

  26. Added advanced way to interact with an inspecting items [example: by clicking on a lock you could open the locked box]

  27. Added more items to inspect and collect.

REMOVED:

  1. Removed player ability to manipulate X position of the gem via mouse scroll while inspecting an object

  2. Removed damage from Fog

  3. Removed negative side effects from a high levels of contagion

  4. Removed pick_up/interaction animations

Source

Steam News / 12 March 2025

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