Full notes
Full LOCURA update
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What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
LOCURA changes
UPDATED:
Increased walking speed
Increased sprinting speed
Increased stamina amount
Increased stamina recovery amount
Decreased stamina consumption
Adjusted playrate for sprinting animation
Changed conditions for sprint recovery code
Decreased volume multiplier of sprint recovery sound cues
Changed values on curve for acceleration and deceleration for walk to run states
Decreased values for eye adaptation [result faster adaptation]
Decreased values on atmospheric scattering when night comes in [result scene become darker a bit faster to match local day/night time]
Many static objects have been simplified
Many materials now have master_material_domain [may result reduce unnecessary additional shaders compilations]
Reduced amount of emissive lights for serums materials
Increased amount of emissive lights for random sparks across mansion
Increased amount of emissive lights for fireflies at night
Adjusted volume for several sounds
NEW:
Added lore-note’s: logbook_1; logbook_2; logbook_3
OTHER_FIXES:
Fixed few foliage types who were “dancing” while day/night cycle was playing
Fixed incorrect focal distance values while player changing screen resolution
Fixed incorrect DPI of widgets due to screen resolution changing
Fixed incorrect echo effects on several sound cues in water_pipe_bp
Fixed incorrect spawn of sound cue of low stamina while stamina was full
Fixed several dirty areas where player could drop off and stuck
Fixed blueprint interface logical flow in several codes to prevent crashes
Fixed incorrect version number in w_game_build_info
BUG_FIXES:
Fixed consumables conditions softlock during right_arm changing state
Fixed several new blueprints have not starting there code upon spawn
Fixed user_settings keeps reverting to defaults
Fixed selected options in settings tab is has not highlighting correctly
Fixed incorrect logic for mathematical macroses
Source
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