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Steam News1 October 20259mo ago

0.0.0.26.1 small patch

UPDATED: Increased walking speed Increased sprinting speed Increased stamina amount Increased stamina recovery amount Decreased stamina consumption Adjusted playrate for sprinting animation Changed conditions for sprint

Full notes

Full LOCURA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes3 additions16 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Performance
changedUPDATED:
changedIncreased walking speed
changedIncreased sprinting speed
changedIncreased stamina amount
changedIncreased stamina recovery amount
changedDecreased stamina consumption

LOCURA changes

changedUPDATED:
changedIncreased walking speed
changedIncreased sprinting speed
changedIncreased stamina amount
changedIncreased stamina recovery amount

UPDATED:

  1. Increased walking speed

  2. Increased sprinting speed

  3. Increased stamina amount

  4. Increased stamina recovery amount

  5. Decreased stamina consumption

  6. Adjusted playrate for sprinting animation

  7. Changed conditions for sprint recovery code

  8. Decreased volume multiplier of sprint recovery sound cues

  9. Changed values on curve for acceleration and deceleration for walk to run states

  10. Decreased values for eye adaptation [result faster adaptation]

  11. Decreased values on atmospheric scattering when night comes in [result scene become darker a bit faster to match local day/night time]

  12. Many static objects have been simplified

  13. Many materials now have master_material_domain [may result reduce unnecessary additional shaders compilations]

  14. Reduced amount of emissive lights for serums materials

  15. Increased amount of emissive lights for random sparks across mansion

  16. Increased amount of emissive lights for fireflies at night

  17. Adjusted volume for several sounds

NEW:

  1. Added lore-note’s: logbook_1; logbook_2; logbook_3

OTHER_FIXES:

  1. Fixed few foliage types who were “dancing” while day/night cycle was playing

  2. Fixed incorrect focal distance values while player changing screen resolution

  3. Fixed incorrect DPI of widgets due to screen resolution changing

  4. Fixed incorrect echo effects on several sound cues in water_pipe_bp

  5. Fixed incorrect spawn of sound cue of low stamina while stamina was full

  6. Fixed several dirty areas where player could drop off and stuck

  7. Fixed blueprint interface logical flow in several codes to prevent crashes

  8. Fixed incorrect version number in w_game_build_info

BUG_FIXES:

  1. Fixed consumables conditions softlock during right_arm changing state

  2. Fixed several new blueprints have not starting there code upon spawn

  3. Fixed user_settings keeps reverting to defaults

  4. Fixed selected options in settings tab is has not highlighting correctly

  5. Fixed incorrect logic for mathematical macroses

Source

Steam News / 1 October 2025

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