In this update3
Full notes
Full Loco Motive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
Loco Motive changes
Happy New Year!
After a short post launch break over the holidays, we jumped back into things last week and are now looking towards our next major update for Loco Motive.
1.0.4 was successful in addressing the majority of issues reported by our community after launch, but we still have a few sneaky lingering bugs to investigate. Our first priority will be to fix remaining issues and continue to improve the player experience.
In the new year we were humbled to recieve the Adventure Game Of The Year award from The Adventure Game Hotspot, and to have received six nominations in the upcoming AGOTY Awards,
We deeply appreciate all of the feedback and support we’ve received so far!
Quality Of Life Update
Outside of bug squashing, we’re working towards a bigger Quality of Life Update which will take into account the community feedback we’ve received post launch.
This update will include:
UI fixes
Minor puzzle enhancements
New Features
Reworked Autosave for a better experience with save games.
That’s not an exhaustive list, but we’ll be sharing more details in an upcoming dev blog!
500!
We’re also fast approaching 500 reviews on Steam! User reviews have been important in helping other players decide whether to play Loco Motive, and we’re very grateful to everyone who has taken the time to leave a review so far!
If you want to chat to us directly about the game, come join our community discussion over on Discord!
Source
Changelog.gg summarizes and formats this update. How we read updates.
