Full notes
Full Loco Motive update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Loco Motive changes
We really appreciate your passion and support since the launch—it means a lot to us. Patch 1.0.4 is now live on PC and Nintendo Switch* - This is our first update, and it addresses many of the bugs and issues you've reported since release.
*(17/12/2024) The patch is now available on Nintendo Switch, thank you for your patience!
Thanks to all of your helpful feedback and reports, we believe we’ve pinpointed the cause of the soft-locking issues. These should now be resolved, and we can’t thank you enough for your patience while we worked on these fixes!
Here’s a rundown of the changes:
STABILITY
fixed soft locks caused by incorrect handling of cancelled interactions
fixed soft lock that could occur when clicking multiple times on don's broken door
fixed rare soft lock when interacting with sister Gretchen and brother Jared in chapter two
fixed soft lock where the band could get stuck in a loop when entering green room in chapter four
fixed threading issue that could occur when interacting with the band members
fixed soft lock that could occur when rapidly clicking on the casino patrons
fixed potential threading issues when showing the perfumed note to characters
fixed threading issue when talking to the highrollers in the casino
fixed potential threading issues when leaving dialogue trees
fixed soft lock due to erroneous character positioning during chapter six
fixed threading issues when interacting with characters whilst drunk
fixed a crash on certain windows system languages when looking at the medical records
fixed null reference exception when an active controller is disconnected due to low battery
fixed background sequences being stopped when an interaction is cancelled
fixed soft lock when loading into chapter six from an autosave
fixed a soft lock when talking to the chefs in chapter three
fixed threading issues during unhandled fall-back interactions with characters, inventory items & props
fixed soft lock when giving the briefcase to the twins in chapter two
DIALOGUE
fixed german eszett character not appearing for lines displayed in all caps
fixed dialogue text rendering off screen when using certain settings
fixed issue where Lady Unterwald displayed incorrect dialogue options at beginning of chapter four
fixed subtitle dialogue continuing to show after the twins escape from the vent in chapter four
fixed accessibility text settings not being applied to background sequence dialogue
VISUAL
fixed doctor Hirsch being very shy and facing the wall during handshake cutscenes in chapter four
fixed Diana rendering underneath the motorbike in the test yard
fixed Don remaining invisible if you leave the casino without following him
fixed visual bug when showing Ron the detective badge at the dining table
fixed the quartermaster from disappearing when using the hint line in the test yard
fixed issue where Herman could show the detective badge to characters while in disguise
fixed visual issues when giving the briefcase to the twins in chapter two
fixed visual issues when giving the sketches to doctor Hirsch in chapter two
fixed Philately Stamp visual issues during the mansion lobby cutscene in the finale
fixed issue where Don appeared in the post credits cutscene
GAMEPLAY
added specific calls for combining the various knife state items with the slippery mixture
fixed Arthur not walking towards brother Jared when interacting whilst drunk
fixed Arthur not walking towards Belle when giving her an item
fixed suction boots remaining active when using them on the ladder in chapter four
fixed incendiary pencils remaining active when using them on the firebox in chapter five
fixed hearing horn background sequence continuing when leaving the room
fixed Don's betting sequence being triggered if you enter the casino whilst he's leaving for the dining carriage
fixed Don and Bergmann background sequence continuing when leaving the room
fixed publisher pigeon background sequence continuing when looking at the in-tray
SAVES
fix for save states affected by erroneous character positioning in chapter six
fixed handshake club lights issue on initial autosave after Arthur drinks the rosebud
fixed autosave icon not disappearing if an action was cancelled by the player
UI
updated credits list
fixed the console being accessible on release builds
fixed tutorial popups not disappearing if an action was cancelled by the player
We encourage you to keep sharing your feedback and thoughts on forums and social media. We’re actively reading your comments and taking note of areas where we can improve in future updates. If you come across any more issues, please report them! This helps us investigate your specific case and implement fixes more quickly.
Thank you so much for your continued feedback, passion, and support during this time!
Source
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