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Steam News9 October 20214y ago

V1.0.8 - General bugfixes and improvements

V1.0.8 (the game launched as V1.0.7): Balance influencing changes: - Mad Scientist is given another damage dealing die with charge and reroll faces on it - AI using the Reroll/Return faces will be slightly more likely t

Full notes

Full Load Roll Die update

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What changed

0 fixes0 additions2 changes0 removals
  • Balance
  • UI and audio
changedBalance influencing changes: - Mad Scientist is given another damage dealing die with charge and reroll faces on it - AI using the Reroll/Return faces will be slightly more likely to reroll/return dice if they have non-destroyed faces on them - Flurry of swords faces no longer deal damage for a destroyed face - Enemies that use separate faces will no longer separate the face from a d1. You can still do it though! - Bosses will now block in a slightly smarter manner
changedFixes and features: - Added a changelog to the settings! Hello! - Removed the invisible trash can on the playing field that was occasionally causing chaos! - Fixed issue with high resolution screens launching at too high a resolution for the computer to run smoothly. On first launch the game will now set its resolution to the largest correct aspect ratio resolution that is narrower than 1920. If it’s smaller than the native resolution it will show a pop-up with a button that takes you to the graphics menu. - Fixed a bug with opening the options menu the first time adjusting the resolution of the game - The UI will now show the world number and map level in the bottom right when you aren’t highlighting a location on the map - Added command line launch options to the game to make life a little easier: resetlocalsettings => Resets the settings for your local computer, things like resolution, volume settings, etc. resetresolution => The game will launch and set its resolution to the largest resolution at the correct aspect ratio equal to or narrower than 1920 resetresolutionmaxwidth => the game will launch and set the resolution to the largest correct aspect ratio resolution equal or narrower than width => if you use both the width and height flags it’ll launch the game at that resolution. height - Fixed an issue with the resolution list not correctly selecting the current resolution if your fullscreen mode doesn’t support changing the refresh rate - Change game save menu has been fixed for what should be the last time - Fixed a few mesh colliders that were angry with their settings - Correctly load that you’ve already seen the animated credits from your save file when launching the game. You can still view them from the extra settings menu! - Removed duplicate “faces sold” stat in the stats menu - Fixed an occasional error that would pop up before the game loads but didn’t do much aside from print an error - Fixed listing the wrong build version on the analytics - Cleaned up some tutorial text

V1.0.8 (the game launched as V1.0.7):

Balance influencing changes: - Mad Scientist is given another damage dealing die with charge and reroll faces on it - AI using the Reroll/Return faces will be slightly more likely to reroll/return dice if they have non-destroyed faces on them - Flurry of swords faces no longer deal damage for a destroyed face - Enemies that use separate faces will no longer separate the face from a d1. You can still do it though! - Bosses will now block in a slightly smarter manner

Fixes and features: - Added a changelog to the settings! Hello! - Removed the invisible trash can on the playing field that was occasionally causing chaos! - Fixed issue with high resolution screens launching at too high a resolution for the computer to run smoothly. On first launch the game will now set its resolution to the largest correct aspect ratio resolution that is narrower than 1920. If it’s smaller than the native resolution it will show a pop-up with a button that takes you to the graphics menu. - Fixed a bug with opening the options menu the first time adjusting the resolution of the game - The UI will now show the world number and map level in the bottom right when you aren’t highlighting a location on the map - Added command line launch options to the game to make life a little easier: resetlocalsettings => Resets the settings for your local computer, things like resolution, volume settings, etc. resetresolution => The game will launch and set its resolution to the largest resolution at the correct aspect ratio equal to or narrower than 1920 resetresolutionmaxwidth => the game will launch and set the resolution to the largest correct aspect ratio resolution equal or narrower than width => if you use both the width and height flags it’ll launch the game at that resolution. height - Fixed an issue with the resolution list not correctly selecting the current resolution if your fullscreen mode doesn’t support changing the refresh rate - Change game save menu has been fixed for what should be the last time - Fixed a few mesh colliders that were angry with their settings - Correctly load that you’ve already seen the animated credits from your save file when launching the game. You can still view them from the extra settings menu! - Removed duplicate “faces sold” stat in the stats menu - Fixed an occasional error that would pop up before the game loads but didn’t do much aside from print an error - Fixed listing the wrong build version on the analytics - Cleaned up some tutorial text

Source

Steam News / 9 October 2021

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