Full notes
Full Load Roll Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Events
- Fixes
- Gameplay
Come try out the new Poison mechanic rebalance!
Enable it by starting a custom run (the plus button next to the start run button) and checking the "Poison Damage Rerolls Dice" option. As you may expect, it means that any time a poisoned face is rolled it deals damage, reduces its poison value then rerolls the dice. All of a sudden the swamps are a lot more dangerous and provide many more opportunities for combos.
While you're at it make sure to unlock the holiday event dice!
Read about the other changes and fixes below.
V1.2.0 Changelog:
Bug Fixes:
- Fixed hover text going offscreen in certain cases
- Fixed softlock in tutorial
- Updated the description for the Attack for Diversity face
- Fixed action text for Add Poison Increase by N
- Fixed dice pips rendering in front of UI occasionally
Improvements:
- Adjusted enemy characters' balance values to make them target certain dice faces they were previously ignoring
- Added the ability to skip the animation showing/hiding your hand when an enemy is attacking it
Additions:
- Added a New Game+ mode that adjusts the Poisoned Face mechanic. When rolled, poisoned faces deal their damage, reduce their poison value by one, and reroll the dice they're on. This allows for some seriously damaging combos. Try out the mechanic and see how it feels! After playtesting it it may be added as the default poison mechanic for the game.
- Added a news reader that fetches the latest and greatest ToothPike Games news!
Source
Changelog.gg summarizes and formats this update. How we read updates.
