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Steam News18 August 20205y ago

A Monster of an Update

Greetings Killers, A lot has happened in the Nightmare! Here's a rundown on whats in the latest, massive patch. Firstly, you may notice we have new sprites for the Faceless that goes a bit further down the horror path.

Full notes

Full Living the Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Killers,

What changed

0 fixes8 additions4 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedFirstly, you may notice we have new sprites for the Faceless that goes a bit further down the horror path. We hope you find him a lot more creepy and monstrous, as he should be.
addedWe figured you could use some new toys, too, so we tripled the amount of weapons in the game . There are now 30 melee weapons and 6 ranged weapons, up from 9 and 3 respectively! This is in addition to the 9 new Masks we introduced recently to the game as well (up from 5), so there should be a whole lotta new ways to fight the hordes.
addedThere’s even a whole new class of melee weapons: Spears! Do some stabbing at a safe distance, and even skewer multiple targets that have conveniently lined up!
addedYou’ll also find some new tricks among the old standbys. Many can now cause critical hits or stun targets, and some can knock monsters to adjacent tiles, so you’ll have a much bigger toolkit.
addedAll but three of these new weapons have Lore/Quotes, too.
changedWe have also changed a few systems.

Living the Nightmare changes

addedFirstly, you may notice we have new sprites for the Faceless that goes a bit further down the horror path. We hope you find him a lot more creepy and monstrous, as he should be.
addedWe figured you could use some new toys, too, so we tripled the amount of weapons in the game . There are now 30 melee weapons and 6 ranged weapons, up from 9 and 3 respectively! This is in addition to the 9 new Masks we introduced recently to the game as well (up from 5), so there should be a whole lotta new ways to fight the hordes.
addedThere’s even a whole new class of melee weapons: Spears! Do some stabbing at a safe distance, and even skewer multiple targets that have conveniently lined up!
addedYou’ll also find some new tricks among the old standbys. Many can now cause critical hits or stun targets, and some can knock monsters to adjacent tiles, so you’ll have a much bigger toolkit.
addedAll but three of these new weapons have Lore/Quotes, too.

A lot has happened in the Nightmare! Here's a rundown on whats in the latest, massive patch.

Firstly, you may notice we have new sprites for the Faceless that goes a bit further down the horror path. We hope you find him a lot more creepy and monstrous, as he should be.

We figured you could use some new toys, too, so we tripled the amount of weapons in the game. There are now 30 melee weapons and 6 ranged weapons, up from 9 and 3 respectively! This is in addition to the 9 new Masks we introduced recently to the game as well (up from 5), so there should be a whole lotta new ways to fight the hordes.

There’s even a whole new class of melee weapons: Spears! Do some stabbing at a safe distance, and even skewer multiple targets that have conveniently lined up!

You’ll also find some new tricks among the old standbys. Many can now cause critical hits or stun targets, and some can knock monsters to adjacent tiles, so you’ll have a much bigger toolkit.

All but three of these new weapons have Lore/Quotes, too.

We have also changed a few systems.

We implemented the most requested addition to the game: END TURN! Just mouse over the Faceless’s hex and a prompt will appear. Click in that Hex and it’ll give you a confirm message… one more click and you will end your turn. Make sure you do everything you want to do before you use this, since once you click to confirm, no matter how many Actions you have, it will advance to the monsters’ turn.

We’ve also changed and tightened Action Swapping. It’s now remapped to mouse wheel. When you mouse over a hex, the available actions for that hex will orbit the cursor, as before, but now you can switch through them by turning the wheel.

We’ve also changed Examining by dropping the click+hold mechanic. It’s now much faster. Just mouse over an enemy or object and right click to Examine them and see their stats. To close the info box, right click again, or just mouse away and it will close automatically. Now you can get monster stats on the fly.

We also added an option on the title screen and in the pause menu to resize the system cursors. There’s three sizes available you can cycle through.

You can now also switch the game to run in windowed or full screen with an option on the title screen and in the pause menu.

A few enemies have had some adjustments. The Royal Troglodyte is now tougher and should be a better fight, and Maw Worms have gotten an extra Heart. Purple Worms have an extra Heart and an extra Damage. Don't be underestimating them now!

Navigation Points for the biomes have also been given a generic icon that denotes a Point of Interest so you have to go check it out to see which biome it actually is. Chests within these biomes now have their own Nav icons, and Arcane Shrines (the ones with random effects) also have a specific icon so you can tell more clearly what’s around you.

That’s all for this round. Lots more still coming, too, but we hope this will keep you busy for a while.

Until next time…

Happy Entrails!

Source

Steam News / 18 August 2020

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