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Steam News18 March 20206y ago

Update 0.1c

Changelog: Content and mechanics: Added ragdoll physics for non-special zombies Added Gameplay option to choose the type of roll/dodge Added UI sounds Added weapon pickup sound effects Added reload animations for: pisto

Full notes

Full Living Dead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Store
  • Balance
  • Fixes
addedAdded ragdoll physics for non-special zombies
addedAdded Gameplay option to choose the type of roll/dodge
addedAdded UI sounds
addedAdded weapon pickup sound effects
addedAdded reload animations for: pistols/rifles/shotguns
addedAdded sound effects when reloading a weapon

Living Dead changes

addedAdded ragdoll physics for non-special zombies
addedAdded Gameplay option to choose the type of roll/dodge
addedAdded UI sounds
addedAdded weapon pickup sound effects
addedAdded reload animations for: pistols/rifles/shotguns

Changelog:

Content and mechanics:

  • Added ragdoll physics for non-special zombies

  • Added Gameplay option to choose the type of roll/dodge

  • Added UI sounds

  • Added weapon pickup sound effects

  • Added reload animations for: pistols/rifles/shotguns

  • Added sound effects when reloading a weapon

  • Added save system to store achievement progress - now you can complete an achievement over multiple game sessions.

  • Added an option to hide in-game HUD (F8)

Gameplay changes:

  • Increased the chance of a weapon drop

  • Big zombies now always drop something

Bug Fixes:

  • Shield of enemy charger would not break, resulting in him avoiding being stunned.

  • Fixed a bug where enemy AI wouldn't load properly in a standalone version.

  • You can no longer reload your weapon during roll animation.

  • Few achievements were granted when conditions were not met.

  • Achievements are now persistent throughout all game sessions.

Source

Steam News / 18 March 2020

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