Full notes
Full Living Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Balance
- Fixes
Living Dead changes
Changelog:
Content and mechanics:
Added ragdoll physics for non-special zombies
Added Gameplay option to choose the type of roll/dodge
Added UI sounds
Added weapon pickup sound effects
Added reload animations for: pistols/rifles/shotguns
Added sound effects when reloading a weapon
Added save system to store achievement progress - now you can complete an achievement over multiple game sessions.
Added an option to hide in-game HUD (F8)
Gameplay changes:
Increased the chance of a weapon drop
Big zombies now always drop something
Bug Fixes:
Shield of enemy charger would not break, resulting in him avoiding being stunned.
Fixed a bug where enemy AI wouldn't load properly in a standalone version.
You can no longer reload your weapon during roll animation.
Few achievements were granted when conditions were not met.
Achievements are now persistent throughout all game sessions.
Source
Changelog.gg summarizes and formats this update. How we read updates.
