In this update1
Full notes
Full Living Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Performance
Living Dead changes
Hello survivors,
We have a quick update that adds content and also fixes the bugs we have identified, so far, with the help of the Steam Comunity. Please help us by reporting any bugs/ errors encountered, we really appreciate it!
Below is a list for this update:
Changes:
Added 5 new achievements
Added floating damage text when zombies are hit
Added an on-screen indicator when the player is hit
Added auto-reload. Weapons will reload after you shoot your last bullet or when you try to shoot with an empty magazine
Added new reload UI for better visibility
Monsters now blink for a short period of time to indicate being hit
Added in-game options
Added key rebind menu
Added a new weapon - rocket launcher
Weapon on the ground now displays its own temporal name (until we name all weapons)
Weapons now drop more frequently
Intro window now will only appear once when the game is started
Added additional pathways to the Crossroad map
Bug fixes:
Fixed AI spawn area so monsters wouldn't get stuck so easily
Fixed resolution scale issue which caused a fps drop
Fixed weapon on ground display being visible after AI overlaps the weapon
Fixed an issue when setting FPS limit to be uncapped, it would cap at 60fps
Occasionally after loading a level, the game would spawn a dummy player (making the game logic work for 2 players instead of one)
Sometimes after loading a level, the player is not able to interact with the map nor use weapons
Some weapons were assigned to the wrong slots
And bunch of other small fixes/improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
