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Steam News25 June 20251y ago

Roadmap is here!! Patch Notes v0.52.16

Hello friends! It’s been almost two months since Little Sim World launched into Early Access—and what a ride this has been!

In this update4

Full notes

Full Little Sim World update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions6 changes5 removals
  • Gameplay
  • UI and audio
  • Performance
  • Compatibility
  • Fixes
changedHello friends!And don’t worry, that doesn’t mean this is everything we want to do at all! There are loads of exciting ideas we’re keeping on standby. But for now, we’re sharing the stuff that’s locked in, in-progress, and well on its way to your gameplay. Once we’ve checked off everything here, we’ll be back at the drawing board for Roadmap Round Two™—so definitely keep those suggestions coming!
changedSteam Deck / Controller Rebind 🎮We’ve been listening, and we’ve made some changes to the button layout during free-roam! We think it’ll feel nicer all around, but we’d love to hear what you think!
changedPerformance Updates 🛠️Updated the backend systems of our Passerby-NPC's, this should improve performance and allow for some more quality of life features in the future.
changedPerformance Updates 🛠️Reenabled the Passerby-NPC behaviors on some buildings we previously turned off for maintenance.
changedPerformance Updates 🛠️UI Fixes 📊 & Controller Support 🎮
fixedPerformance Updates 🛠️Fixed emotes UI to not reset virtual mouse position and breaking focus when hiding on controller.

Little Sim World changes

changedAnd don’t worry, that doesn’t mean this is everything we want to do at all! There are loads of exciting ideas we’re keeping on standby. But for now, we’re sharing the stuff that’s locked in, in-progress, and well on its way to your gameplay. Once we’ve checked off everything here, we’ll be back at the drawing board for Roadmap Round Two™—so definitely keep those suggestions coming!
changedWe’ve been listening, and we’ve made some changes to the button layout during free-roam! We think it’ll feel nicer all around, but we’d love to hear what you think!
changedUpdated the backend systems of our Passerby-NPC's, this should improve performance and allow for some more quality of life features in the future.
changedReenabled the Passerby-NPC behaviors on some buildings we previously turned off for maintenance.
changedUI Fixes 📊 & Controller Support 🎮

Hello friends!

It’s been almost two months since Little Sim World launched into Early Access—and what a ride this has been! Between squashing bugs like a mole-in-a-hole game, reading through the amazing suggestions and feedback we’ve been getting, and crying at broken things that weren’t broken yesterday… Well, basically we’ve had our hands full, but our hearts have been even fuller.

First of all: thank you so, so much! Your feedback, bug reports, feature ideas, and excitement have meant the world to us. We’ve been listening closely (yes, even to the very passionate pleas for more public toilets) and carefully sorting through what’s doable, what’s delightful, and what might break the whole game if pushed for too soon.

Today we have some exciting news to share with you: after many meetings, debates, and more than a couple cups of coffee, we’ve finally put together our very first roadmap!

This one includes the things we’re absolutely sure we can deliver—no wild promises or “maybe someday” features here. We believe in being transparent with you, so we’ve focused on updates we know we can make happen in the foreseeable future.

And don’t worry, that doesn’t mean this is everything we want to do at all! There are loads of exciting ideas we’re keeping on standby. But for now, we’re sharing the stuff that’s locked in, in-progress, and well on its way to your gameplay. Once we’ve checked off everything here, we’ll be back at the drawing board for Roadmap Round Two™—so definitely keep those suggestions coming!

Thank you again for all the amazing suggestions, requests, and even weird pleas (yes, we make sure to go through those as well!). And without further ado…

Here are today’s patch notes!!

Patch Notes🗒️

Little Sim World version v0.52.16

Steam Deck / Controller Rebind 🎮

We’ve been listening, and we’ve made some changes to the button layout during free-roam! We think it’ll feel nicer all around, but we’d love to hear what you think!

Performance Updates 🛠️

  • Updated the backend systems of our Passerby-NPC's, this should improve performance and allow for some more quality of life features in the future.

  • Reenabled the Passerby-NPC behaviors on some buildings we previously turned off for maintenance.

  • UI Fixes 📊 & Controller Support 🎮

  • Fixed emotes UI to not reset virtual mouse position and breaking focus when hiding on controller.

  • Fixed wardrobe to not open virtual keyboard for outfit name when closing menu with controller.

  • Fixed selection for items in UI to select the first slot like when opening inventory.

  • Fines UI toggles now display the correct amount according to the charged fine.

Multiplayer Fixes 🧍‍♂️🧍‍♀️

  • Chloe will no longer display a visual cue over her head when another player interacts with the printer during "A Writer's Mind".

  • Fixed issue in which other players were not invisible during cutscenes.

  • Fixed 'Food Art' item fanfare animation not showing up for other players.

  • Buying plot expansion will no longer charger other players.

  • Fixed repairing interactions causing the game to crash on Multiplayer

  • Fixed issue in which the host would not be able to move after another players joins the session.

  • Yuna no longer accuses returning players of shoplifting after being kicked out with items in their basket.

General Fixes 🎯

  • Fixed "Unwanted Responsibility" quest getting pinned after being completed.

  • Rods can no longer be used to clean dirty coins.

  • TVs will no longer become misaligned when placed on top of TV cabinets (but the ones that are currently misaligned will need to be placed again for them to become

Source

Steam News / 25 June 2025

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