HomeGamesUpdatesPricingMethodology
Steam News11 May 20261mo ago

Music Player Update (v1.0.5)

v1.0.5 What's New The Music Player is here! You can find it under the "Extras" heading from the Main Menu (it will appear in the Pause Menu as well, but it is disabled and can only be accessed from the Main Menu).

In this update3

Full notes

Full Little Nemo and the Guardians of Slumberland update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes3 additions7 changes1 removal
  • Gameplay
  • Fixes
  • Events
  • Balance
  • Performance
  • UI and audio
removedWhat's NewThe Music Player is here! You can find it under the "Extras" heading from the Main Menu (it will appear in the Pause Menu as well, but it is disabled and can only be accessed from the Main Menu). The game will do a one-time migration on launch so that it will be sure to unlock the correct tracks based on the cumulative unlocks of tracks amongst all of your save files, so if you've already collected all of the tracks, you'll see them there in the Music Player, ready to listen to! Tracks take advantage of the endless scrolling feature of each domain's backgrounds to show off the game's parallax background art while you listen to the music. Enjoy!
fixedBug FixesFixed an issue where after going through a screen transition, the camera might be ever-so-slightly overlapping with an adjacent camera collider, allowing it to then peek into adjacent rooms where the camera shouldn't be able to go.
fixedBug FixesMade some fixes to the core disk serialization logic that should help prevent rare issues that were causing some players to get deadlocked for several minutes while saving or loading their save file.
fixedBug FixesFix for unexplored …? icons on the mini-map sometimes remaining in place after exploring a room.
fixedBug FixesFixed a bug where B.O.B. wouldn't alert you to secrets when riding on your back.
fixedBug FixesThe Knightmare Armor's gems will always stay within the room when knocked loose, preventing an issue that could occur if you knocked the gem loose when it was overlapping with the wall on the right side of the room.

Little Nemo and the Guardians of Slumberland changes

removedThe Music Player is here! You can find it under the "Extras" heading from the Main Menu (it will appear in the Pause Menu as well, but it is disabled and can only be accessed from the Main Menu). The game will do a one-time migration on launch so that it will be sure to unlock the correct tracks based on the cumulative unlocks of tracks amongst all of your save files, so if you've already collected all of the tracks, you'll see them there in the Music Player, ready to listen to! Tracks take advantage of the endless scrolling feature of each domain's backgrounds to show off the game's parallax background art while you listen to the music. Enjoy!
fixedFixed an issue where after going through a screen transition, the camera might be ever-so-slightly overlapping with an adjacent camera collider, allowing it to then peek into adjacent rooms where the camera shouldn't be able to go.
fixedMade some fixes to the core disk serialization logic that should help prevent rare issues that were causing some players to get deadlocked for several minutes while saving or loading their save file.
fixedFix for unexplored …? icons on the mini-map sometimes remaining in place after exploring a room.
fixedFixed a bug where B.O.B. wouldn't alert you to secrets when riding on your back.

v1.0.5

What's New

  • The Music Player is here! You can find it under the "Extras" heading from the Main Menu (it will appear in the Pause Menu as well, but it is disabled and can only be accessed from the Main Menu). The game will do a one-time migration on launch so that it will be sure to unlock the correct tracks based on the cumulative unlocks of tracks amongst all of your save files, so if you've already collected all of the tracks, you'll see them there in the Music Player, ready to listen to! Tracks take advantage of the endless scrolling feature of each domain's backgrounds to show off the game's parallax background art while you listen to the music. Enjoy!

Bug Fixes

  • Fixed an issue where after going through a screen transition, the camera might be ever-so-slightly overlapping with an adjacent camera collider, allowing it to then peek into adjacent rooms where the camera shouldn't be able to go.

  • Made some fixes to the core disk serialization logic that should help prevent rare issues that were causing some players to get deadlocked for several minutes while saving or loading their save file.

  • Fix for unexplored …? icons on the mini-map sometimes remaining in place after exploring a room.

  • Fixed a bug where B.O.B. wouldn't alert you to secrets when riding on your back.

  • The Knightmare Armor's gems will always stay within the room when knocked loose, preventing an issue that could occur if you knocked the gem loose when it was overlapping with the wall on the right side of the room.

Small Tweaks

  • Reduce how much candy spreads out when moons break open so that it's less annoying to pick up.

  • Make it slightly easier to get a very difficult to reach Blue Moon in the south-eastern part of Valley of Silence.

  • Move a pluckable bubble in Crystal Caverns that had become an unintentional red herring on how to cross a long gap (you're simply intended to learn how to use the Grapple Yo-Yo's different trajectories).

  • Place a missing tag near a Blue Moon in Dreamswept Plains that players had difficulty in figuring out how to reach, and also ensure you can reach it even if you already broke the lantern.

  • Give a slightly stronger hint for a secret area in Mushroom Marsh that players tended to miss.

  • Fixed the Giant Spore Bomb not affecting some enemies (specifically it was ultimately only one).

  • Fix for the icon of the game cartridge at the top of Dreamswept Plains not dynamically updating on the minimap.

  • Made a secret tag in the Crypt more visible.

  • Slight tweak to one of the Professor's special tips to be clear it's not referring to Captain Sweetbeard.

  • Captain Sweetbeard will now also open the gate if enough candy is in Nemo's ledger (allowing players that don't ever wake up to also open the gate).

  • Fix a moon in Muckroot Morass you could get more easily than intended.

  • Minor tweak to Eastern Sewers layout to discourage bringing machine parts the wrong way.

  • Make toggleable lanterns in Crystal Caverns pogo-stickable to better match player expectations.

  • Tweak layout to "shell puzzle" room in Crystal Caverns to prevent players using slight pogo stick bug to get into the room without a shell.

  • Add the Cordysect Plushie to Nemo's bedroom after it's defeated.

  • Make carryable veggies use the Object hitbox layer and allow Venus Clamtrap to destroy them when snapping shut. Why? Because sometimes players try to "feed" the veggies to this enemy and I think we should let it "eat" them.

  • Added a few pieces of candy in early Dreamswept Plains to help guide players.

Known Issues

As with the previous build, this one was mostly focused on delivering an important feature that was missing at launch, this time the Music Player. So there are still some issues outstanding. These are the most notable known issues:

  • There is a bug which can cause the game to get into a bad state and cause a drop in performance. If you encounter performance suddenly being noticeably worse, you can simply touch a bed, choose Save and Quit, and relaunch. You won't lose any progress and that should fix the issue. I now have a better sense of how and why this is happening, but it will take more work to get it solved.

  • Traversal stutters, which were improved in 1.0.3, still remain. As with before, you typically won't notice these, but on a Steam Deck or in other scenarios they become more noticeable. These will get fixed as we focus more on performance optimizations necessary for the Switch port.

  • Bon-Bon dialogue reads as if her house is advanced to the next step after you donate candy, even though it won't actually advance until you leave and come back.

  • Bon-Bon's secret dialogue about her amulet is slightly incorrect/out of date in some scenarios.

Planned Work

Expect the next patch to put the focus back on bug fixing and performance updates as

  • Fix the major bug or bugs which are causing the game to get into a bad state.

  • Improve general performance in some domains that are not as performant.

  • Significantly reduce traversal stutter.

  • Localization Prep and Planning

Source

Steam News / 11 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.