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Steam News5 April 20263mo ago

Bugfix Patch

v1.0.2 Patch For this patch, I'm just trying to tackle the things that were meaningful but also super quick and easy to fix.

In this update3

Full notes

Full Little Nemo and the Guardians of Slumberland update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes3 additions10 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Performance
addedNewAdded a new Professor Hotline tip about enemy outlines (can be found in Haunted Hollow)
addedNewThe Bubble Wand's dodge ability now has a 4/15s delay before it can be activated. This will help prevent accidental dodges when trying to bubble while coming to a stop and releasing the thumbstick or d-pad.
changedNewThe maps now show which bed is your current "checkpoint" bed with a checkmark
fixedBug FixesLore Records you have read now correctly appear as such on your map and mini-map
fixedBug FixesFix for two secret tunnels sometimes not staying open when returning to them (if you were having trouble returning a certain cartridge to Alex due to this, give it another shot!)
fixedBug FixesSave Slots were showing a slightly incorrect percentage, now it will correctly reflect a 100% complete save slot

Little Nemo and the Guardians of Slumberland changes

addedAdded a new Professor Hotline tip about enemy outlines (can be found in Haunted Hollow)
addedThe Bubble Wand's dodge ability now has a 4/15s delay before it can be activated. This will help prevent accidental dodges when trying to bubble while coming to a stop and releasing the thumbstick or d-pad.
changedThe maps now show which bed is your current "checkpoint" bed with a checkmark
fixedLore Records you have read now correctly appear as such on your map and mini-map
fixedFix for two secret tunnels sometimes not staying open when returning to them (if you were having trouble returning a certain cartridge to Alex due to this, give it another shot!)

v1.0.2 Patch

For this patch, I'm just trying to tackle the things that were meaningful but also super quick and easy to fix. I've been spending a lot of time just trying to promote the game and follow up with players that have questions or need support, so I didn't get much time to actually dive back into work on the game yet.

New

  • Added a new Professor Hotline tip about enemy outlines (can be found in Haunted Hollow)

  • The Bubble Wand's dodge ability now has a 4/15s delay before it can be activated. This will help prevent accidental dodges when trying to bubble while coming to a stop and releasing the thumbstick or d-pad.

  • Game Cartridges can be thrown slightly further making some return paths possible that weren't before

  • The maps now show which bed is your current "checkpoint" bed with a checkmark

Bug Fixes

  • Lore Records you have read now correctly appear as such on your map and mini-map

  • Fix for two secret tunnels sometimes not staying open when returning to them (if you were having trouble returning a certain cartridge to Alex due to this, give it another shot!)

  • Save Slots were showing a slightly incorrect percentage, now it will correctly reflect a 100% complete save slot

  • Fix for dying to the Crystal Cruncher preventing other music from playing until the boss is defeated

  • Fix some sorting issues for Polter-Pal who could sometimes appear behind terrain

Typos and other Small tweaks

  • Fixed typo in Kickstarter Thank You Plaque's message

  • Typo and missing line fix in a lore record about the moon

  • Fixed a missing space in between lines in Mina's memory recollection

  • Improved clumsy description for Lucky Coins on the Status screen

  • Tweak Oliver's conversation so it's more clear he doesn't want your cape

  • Fix a conversation with Bon-Bon when arriving under specific conditions

  • Fix Silas accidentally spoiling something early

  • Fix a typo in the lost letter dialogue

  • Made it slightly easier to get into a tube that was a bit awkward near the start of Crystal Caverns

  • Ensure enemies scared by Polter-Pal never have a contact hazard red outline

  • Added a cool S next to the Professor kiosk near Wilfred

  • Kickstarter Backers will now always have the Master of Dreams PJs in any save slot, as long as they have the Exclusive Rewards code activated

Known Issues

There are still some issues I'm going to be tackling next that require a bit more work to diagnose, so they are still a problem in this build:

  • Some Steam Deck performance issues need to get ironed out

  • Camera colliders sometimes disappear allowing the camera (and sometimes the player as well) break out into adjacent rooms

  • Boo-Hoos (the enemies that haunt carryable items) sometimes don't spawn

  • The Blue Moon per-domain count sometimes gets out of sync (can be fixed by reloading the save)

  • There are some crashes that are hard to track down, but seem to be affecting some players more than others

Planned Work

Once we get the worst bugs out of the way, I'll be finishing up some features that missed the launch build:

  • Steam Achievements

  • In-Game Music Player

Source

Steam News / 5 April 2026

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