Full notes
Full Little Hats update
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What changed
- Fixes
- Gameplay
- Store
- Maps
- Balance
- UI and audio
Little Hats changes
A quick overview of fixed bugs, improvements, and new things added in this update.
New In Little Hats:
You can now pick up hedgehogs, which will later on in future updates also get a purpose besides being cute xD.
You can now also pick up squirrels, they'll sit on your back, same applies to them as to the hedgehogs.
You can now craft a campfire that can be used to refine metal ore into metal bars (It will also be a source of heat in the future clothing update).
You can now refine metal ore into metal bars, metal bars are a new item or resource with which you can craft.
Cloth has been added as a new resource with which you can craft new things.
You can now find a new resource, cloth, in human houses.
You can now pick cloth from human and gnome washing lines.
Humans now have washing lines around their houses sometimes.
Players can now craft a sleeping bag from mobile crafting inventory using cloth.
There is now a furnace with which you can refine multiple metal ores at once.
You can now store clothes inside the closet that you can buy from the furniture store.
A primitive hut has been added which will serve as a stepping stone between starting off and building a decent house, it will provide warmth in future updates and hide the player from evil humans and other angry creatures.
There is now also a miniature Klomp (Clog) boat toy that you can craft and use to decorate your house.
A Hat display can now be built to show off your hat collection (In future updates there will be more hats added to the game as well as the ability to carry hats/other clothes in inventory )
Rope has been added to the game as a new resource that can be made from some plants which will now spawn in the wild.
Clay has been added as a new resource but cannot yet be found, clay will be the replacement for stone in the lowlands where there is little to no rock to build from, you can however already see the clay icon in some menus and the systems behind making clay work and how you can find it in the upcoming lowlands are already in place.
You can now add a gnome fireplace to your gnome house!
You can now also craft a rain barrel that will fill with rainwater, you can then drink from it until it is empty.
An Item display can now also be crafted allowing you to display any item you wish to display, especially useful for special items such as the golden tuning fork or golden horn, or perhaps an expensive trumpet.
You can build a dresser in which you can store up to three items.
There is now also a craftable well, from which you can get unlimited water.
All crafting menus have been upgraded and now display more easily and consistently what you need to craft an item/object.
Fixed Bugs and Improvements:
The maps have been improved, and now give some clues on where to go.
Spikes found in caves are nerved and cause less damage.
Waterlilies no longer disappear completely as the player swims closer.
the human closet with 5 drawers can now all be opened.
Click on blackberry message has more space, and is better readable.
Talking to NPCs and unlocking new quests now autosaves the game.
Getting a spirit point now makes a sound.
Soldier AI turning their heads too far to the right has been fixed, they no longer have owl necks.
Some code has been simplified and optimized to help prevent lag spikes.
Some animals now spawn in previously animal empty areas.
Floating mushrooms and bushes near spawn have been removed.
When in the castle you can now see the Steyndike Mazes in the distance.
Ravenwoud has had further optimization.
Hitting a tree with your axe will now spawn some hit particles and move the tree slightly making it seem more like you're hitting it.
Hitting rocks will now spawn rock-hit particles.
Hitting Metal rocks will now also spawn special metal-hit particles.
Gnome king and Soldier have improved beard looks.
You can now use ESC to hide the map, quest scroll, and mobile crafting menu.
Textures have once again had many optimizations.
The game now has improved loading screens.
The appearance of in-game messages has been improved.
The grammar error in gerwini first dialogue has been fixed. Signs, ugh English xD.
Part of the houses built into the Steynstadt university was invisible and has been fixed.
the gates at the end of the mazes were accidentally assigned to the wrong keys.. a foolish mistake, now the southern gate is opened by the southern key and the middle by the middle key, instead of the other way around.
quil no longer disappears when close to it.
you can now rotate placeable objects using the right mouse button (Without first having to press Q).
The bug where you open the crafting station when picking up a newly crafted item has been fixed.
crafting/building systems have been optimized.
using the demolish tool to move and destroy objects no longer causes things to duplicate.
Save System for player build things has been optimized and reworked, and should now work better.
putting objects into inventory while building and holding an item such as an axe or demolished tool, the item would keep being put into the inventory and be duplicated, this has been fixed.
Crafting menus have been made more uniform.
Some craftable items now require less or more resources, and the system should be more balanced.
Source
Changelog.gg summarizes and formats this update. How we read updates.
