Liquidation
Steam News 7 May 202613d ago

Major Movement & Collision Upgrade

Smooth and responsive unit movement is one of the pillars of a great RTS experience. And although Liquidation provided decent movement systems, they were far from perfect. There were still instances where units could ge…

Update log

Full Liquidation update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions4 changes3 removals
  • Gameplay
  • Performance
changedSmooth and responsive unit movement is one of the pillars of a great RTS experience. And although Liquidation provided decent movement systems, they were far from perfect. There were still instances where units could get stuck or choose less than optimal routes. Large Behemoths trying to squeeze into the narrowest gaps :) And it wasn't good enough.
changedSo, I decided to take another deep look into movement systems!
removedWhat did I improve?Far smoother movement - units no longer snag or jitter (or far less)
changedWhat did I improve?Significantly improved collision avoidance - units avoid obstacles / enemies with better precision
removedWhat did I improve?Better wall avoidance - units will no longer walk into forests ;)
removedWhat did I improve?Improved pathing for large units - large units no longer try to walk areas where they don't fit

Smooth and responsive unit movement is one of the pillars of a great RTS experience. And although Liquidation provided decent movement systems, they were far from perfect. There were still instances where units could get stuck or choose less than optimal routes. Large Behemoths trying to squeeze into the narrowest gaps :) And it wasn't good enough.

So, I decided to take another deep look into movement systems!

What did I improve?

  • CosmeticFar smoother movementunits no longer snag or jitter (or far less)
  • CosmeticSignificantly improved collision avoidanceunits avoid obstacles / enemies with better precision
  • CosmeticBetter wall avoidanceunits will no longer walk into forests ;)
  • CosmeticImproved pathing for large unitslarge units no longer try to walk areas where they don't fit
  • Better performance

This overhaul doesn’t just feel better, it plays better and performs better.

And you can try that for yourself by checking out our demo!

Source

Steam News / 7 May 2026

Open original