Full notes
Full Limsod update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! This week brings major optimizations and bug fixes. We're also working on the next big update (Maps Update). We're doing our best to make it public as quickly as possible, while keeping to all our objectives. Here is a list of what we have been working on:
What changed
- Maps
- Gameplay
- Performance
- Store
- Fixes
- Balance
Limsod changes
[h5] Additions / Changes: [/h5]
Added ammunition limit of 999
Modification of ammo box deletion delay (45s ➔ 30s)
Modification of brightness of the Tramway map
Modification of brightness of the Dry Mountain map
Modification of brightness of the Labyrinth map
Modification of brightness of the Mountain map
Modification of fog of the Dry Mountain map
Updating the information menu
[h5] Corrections / Optimizations: [/h5]
Fixed a flaw in the shop to buy infinite xp
Fixed zombies that were sometimes targeted by the player instead of the antenna (game mode Defense)
Fixed custom speed that sometimes didn't work (game mode Custom)
Fixed healers zombie that gave the wrong number of HP if a life modifier was active (game mode Custom)
Fixed xp given during tutorial
Fixed xp required to pass level 2
Fixed to be able to reload the weapon if the magazine is still full with the Improved Magazine upgrade
Fixed to be able to reload the weapon if the magazine is still full with the Big Magazine upgrade
Fixed if the sensitivity is manually set to 0 then it resets to 50 when the game is loaded
Fixed multiple vines through walls on maps
Optimization of game launch loading time
Optimization of map loading time
Optimization of zombies with Defense game mode
Optimization of the explosive zombie
Optimization of the ammunition box
Player optimization
Source
Changelog.gg summarizes and formats this update. How we read updates.
