Full notes
Full Limsod update
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Repeated intro
Hello everyone! A big thank you to everyone for supporting the game! Thanks to your feedback (and to the content creators) we've found several things to improve the game to make it more understandable for new players. In particular, we've implemented a tutorial at first launch to introduce the game's basic functions. Here is a list of what we have been working on:
What changed
- Gameplay
- Maps
- Events
- Performance
- Fixes
- UI and audio
Limsod changes
[h5] Additions: [/h5]
Added tutorial on first game launch
Added a new achievement
Added text on doors to indicate which sleeve opens (game mode Death Sleeves)
Added a new "Controller" category to controls
Added option: controller sensitivity (camera)
Added option: controller sensitivity (aim)
Added option: controller vibrations
Added vibration for controllers
Added a new animation when there's no ammunition left in the weapon's magazine
Added text to map selection
Added error message when using a heal box with full life
Added sizzling lights on the Factory map
[h5] Changes: [/h5]
Modification of starting ammunition in Death Sleeves game mode (100 ➔ 150)
Modification of the Death Sleeves game mode description
Modification of the ammunition distribution with the Death Sleeves game mode: From now on, you no longer earn ammunition by passing sleeves, but zombies drop ammunition on their dead.
Modification of daily quest: Kill 5 zombie healers (5 ➔ 3)
Modification of daily quest reward xp (2500 ➔ 1500)
Modification of xp required to pass level 2 (500 ➔ 1000)
Modification of xp buffer to reach next level (1.054882 ➔ 1.05)
Modification of the log system
Modification of game time with Melee game mode (5min ➔ 2min)
Modification of weapon reload speed (without upgrade): (2.7s ➔ 2s)
Modification of Factory map brightness
Modification of Dark Forest map brightness
Modification of Mountain map brightness
Modification of Dry Mountain map brightness
Increased detection zone for ammunition box pickup
Increased number of bullets in ammunition boxes
Reorganization of maps in alphabetical order
Reorganization of controls
Updating the information menu
[h5] Corrections / Optimizations: [/h5]
Fixed zombie kills that counted if the antenna killed a zombie (game mode Defense)
Fixed some decals that were not rendered on certain maps
Fixed harmless zombie training against melee
Fixed menu controls and languages in game that unpause and remove the cursor
Fixed several places on the maps where you could be invincible to zombies
Fixed several translation errors
Game optimization
Source
Changelog.gg summarizes and formats this update. How we read updates.
