Full notes
Full LIMSCAPE : THE LIMINAL SPACE EXPLORER update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
=========================== We sincerely apologize for the inconvenience.
While the 1.57.1 update brought faster loading times, we have identified several critical bugs in Sandbox Mode and have rolled back the default version to 1.57.0.
Official levels are unaffected, however users utilizing custom meshes may experience display issues.
If you are already on 1.57.1 and experiencing problems, please downgrade to 1.57.0. (Restarting Steam will apply the update.)
We are working urgently to resolve these issues. Please look forward to the 1.57.2 release.
Thank you for your patience. =========================== 1.57.0 → 1.57.1
Fixed issue where large .limscape project files (300MB+) could not be loaded
Reduced mesh loading cost by 50% through StaticMesh conversion of UserMeshActors
Rewrote mesh analysis and assembly programs for improved performance
Changed loading method to separate mesh and texture loading, performing batch loading before object instantiation
Updated loading screen
Fixed issue where user meshes were not searchable in the mesh content browser
Added user content load amount indicator at the bottom of the content browser
Added Collision and Receive Decal properties to User Mesh Actors
Added Collision property to NPC Character Actors
Added NoiseContrast and NoiseExpose properties to TextureNoise feature in Tex and SSS materials
Fixed issue where TextureScale1 could not be modified in TextureNoise feature of Tex and SSS materials
Source
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