Full notes
Full Lilium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Lilium changes
- ContentAdded Chili Beans to the game
- ContentAdded Red Mushroom to the game
- ContentAdded Special Ability as unlockable ability
- ContentAdded Level milestones to Special Ability
- ContentAdded the Master level of the Special Ability
- ContentAdded a new Achievement for using the Special Ability
Change: Better, simpler, faster Fish AI
- ChangeAdded Special Popup for Special Ability level increases
- ChangeAdded Particle Effect to Ability Level Ups
- ChangeAdded Explosion Sounds
Change: Special Ability affects NPCs
- ChangeAdded Particle Effects to Special Ability
- ChangeAdded Damage Effect to Special Ability
- ChangeAdded additional corpses
- ChangeAdded Zooming to the Character selection screen
- ChangeAdjusted lighting in Large Cave since it was too dark
Change: Bunch of code moved from BPs to CPP
Change: Config files are binary now for faster loading
- ReworkImproved the feeling of Punching and made it easier to hit small enemies
- ReworkUpdated lighting in the open world to make insides look better
Rework: Character Selection Screen
- ReworkUpdated splash screens and icons
Fix: Sometimes Hungarian voices were played instead of the English ones
Fix: Can't pick up Fish from the Ocean
Fix: Some Crystals had bad collision
Fix: Underwater Chest had corrupt custom depth on it
Fix: Player's hands are transparent under water
Fix: Only one particle system was allowed on NPCs
Fix: Torches can be lit under water
Fix: Status effects were still visible with 0 sec left
Fix: Talk to Ethan -> Exit -> Continue -> Ethan thinks he has arrived, still spawned at the Dungeon door
Fix: Players get the Cat Lover achi even if they kill the cats
- FixDezso can stuck in trees - Updated NavMesh
Fix: Bad pop in of small bricks
Source
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