Full notes
Full Lilium update
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What changed
- Gameplay
- Performance
- UI and audio
- Balance
Lilium changes
- ChangeAdded Player Death Animation
- ChangedAdded Fade out to black on Death
Change: Cleaned up unused assets from April and John
Change: Optimizing Physics Objects performance. Adjusting Physics Objects placement
- ChangeImproved Arrow Hit Detection
Change: Porting MiniMansion from BP to SubLevel
Change: Some Interactable Objects are replaced by Static ones
Change: Reworking Fish Character and AI
Fix: Player can "fall out" of the world when unmounting a Boat while being too close to something
Fix: Can't get 2 Achievements at the same time
Fix: Player can stuck in a CryingAngel
Fix: There are no hit sounds when damaging dead NPCs
Fix: There are no voices when the player takes damage
Fix: Can't loot Enemies/Items underwater in LargeCave
Fix: Water splashes were missing
Fix: Amulets are missing their back faces
Fix: Trader prices are 0 sometimes seemingly randomly
Fix: Losing Focus on Drop Multiple Items will cause broken UI
Fix: Issue when picking up a fish with arrows in it
Fix: Sneaking up on Animals is broken
Fix: NPCs can be lifted up by the Player
Fix: Player can keep sneak attacking dead bodies
Fix: Missing Collision behind the spider web in the first dungeon
Fix: ToolTip text is wrong for Poisoned Weapons
Fix: ToolTip text is wrong for Poisoned Weapons with Permanent Attribute Increases
Fix: Translation issue "5 másodpercig másodpercre"
Fix: "Megvehető"/"Eladható" translations are mixed up
Source
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