Full notes
Full Lilium update
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What changed
- Balance
- Performance
- Gameplay
Lilium changes
Change: Rewritten Melee Damage System
- ChangeLowered Player speed, improved performance
Change: EvilDungeon's locked room light color to match it's key color
Fix: Two-Handed Weapons can kill everyone at once!
Fix: Dezso sometimes shoots the Player
Fix: Pirate Cutlass can't do damage from close
Fix: Temporary Attribute Increases remain after Death
Fix: EvilDungeon windows have flipped collision
Fix: CrystalMines can be opened without the key
Fix: Objectives are tickable by the Player
Fix: Killing some quest givers with a poisoned weapon will trigger saving forever
Fix: Enemies are not reacting to first hits
Source
Changelog.gg summarizes and formats this update. How we read updates.
