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Steam News29 August 20214y ago

Development Notes (v. EA 1.00.022)

In this patch, we were able to continue our march through the community backlog. We also corrected some items in our personal backlog. The current focus is still on playability, polish, and balance.

Full notes

Full Lilith Odyssey update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
fixedIn this patch, we were able to continue our march through the community backlog. We also corrected some items in our personal backlog. The current focus is still on playability, polish, and balance. On a positive note, the game is pretty stable right now. From this foundation we should be able to start working on some of our own new feature ideas and some of the community requested features.
addedNew Features
addedThe HUD tracker can now be used on any star or planet regardless of distance. For example, Lilith can be tracked from anywhere in the galaxy.
changedThe HUD tracker will stick to the edges of the screen when facing away from tracked objects (before it would disappear).
addedA UI key-bind indication was added to the materialize-building UI suggesting to the player that they may press R to rotate their building (it was not obvious to players that buildings could be rotated).
changedBalance

In this patch, we were able to continue our march through the community backlog. We also corrected some items in our personal backlog. The current focus is still on playability, polish, and balance. On a positive note, the game is pretty stable right now. From this foundation we should be able to start working on some of our own new feature ideas and some of the community requested features.

Thanks to the community for the continual feedback -- it is helping to improve the game :).

New Features

  • The HUD tracker can now be used on any star or planet regardless of distance. For example, Lilith can be tracked from anywhere in the galaxy.

  • The HUD tracker will stick to the edges of the screen when facing away from tracked objects (before it would disappear).

Polish

  • An indication is now displayed when inside a galactic storm (some user's were confused about why their camera was shaking or were given little warning about their entry into a storm).

  • An indication is now displayed when inside a planet or star (to avoid confusion regarding the camera effects that occur while inside planets).

  • A UI key-bind indication was added to the materialize-building UI suggesting to the player that they may press R to rotate their building (it was not obvious to players that buildings could be rotated).

Balance

  • Braking speed has been increased.

Bug Fixes

  • When loading saved games creatures & plants will not be re-discovered in a way that contributes to a user's steam-achievement statistics.

Source

Steam News / 29 August 2021

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