In this update3
Full notes
Full Lightyear Frontier update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
- UI and audio
Lightyear Frontier changes
This hotfix addresses the problems we've seen with pipe-related crashing.
Full Patch Notes
v. 0.8.2136
New content
Added Y-shaped Pipe junctions to Lola's shop
Mech mods in the "Mods Crafting" menu with identical effects are now consolidated into a single slot with a selectable level
Dev note: "This was not intended to be pushed this early so there are some bugs, see Known issues section for more details"
Bug fixes
Automation
Fixed Pipe Connector holograms being duplicated in save data each time the game saves
Dev note: "This was the cause of long load times, crashes, and poor performance. We've also implemented a solution to detect and resolve the issue on affected save files, so no manual clean-up should be necessary."
Fixed payloads travelling though Connector Pipes not always being accounted for in automation logic
UI
Fixed missing translation for "Ascend" Jetpack prompt in various languages
Other
Fixed aggressive stuttering when turning camera in certain conditions
Dev note: "If you are still experiencing stuttering, it is likely due to the game receiving erratic values from your input device. This can be especially noticeable when turning the Mech cockpit in first-person. Please report this to us so we can gauge if additional solutions are warranted."
Fixed supported constructs not being recycled along with supporting construct as client
Fixed the Vault entrance becoming permanently closed after loading a save where it had been opened
Potentially fixed one of the most common crashes on PC
Fixed issue where beds did not count as inside in big houses
Fixed Concrete item pickups holding Fertilizer instead
Fixed some glass roof corners loading in as wooden ones
Known issues
UI
New categorization feature for Mod Crafting not updating properly
- Dev note" Since we were not planning on pushing anything from the master branch so soon, some work in progress for a future update has had to slip through. In this case it's a new way of categorizing Mod crafting, where each level of a Mod is condensed into one shared entry instead of multiple entries. This is meant to make the Mod list easier to read and navigate. Currently it's not updating quite properly, leading to some visual UI issues where arrows aren't updating and the entry resets to the highest level each time you craft. It's not ideal but we're letting this stay in for now so we can fix the crashing issue as soon as possible. "
Thank you to everyone who reported the crashing issue and helped us find it early! //The FRAME BREAK Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
