HomeGamesUpdatesPricingMethodology
Steam News20 February 20197y ago

This week at Lightstep Chronicles - February 20, 2019

Hello Steam, We've been teasing the release of a demo for the past month, and it happened this week.

Full notes

Full Lightstep Chronicles update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Steam, We've been teasing the release of a demo for the past month, and it happened this week. Keys for the first chapter of Lightstep Chronicles were sent out to a few curators and those members of our community who asked for them, and we are excitedly waiting for their feedback. This will be the first time someone who's not a member of the dev team or our close friends and family play the game, which is a bit of a milestone. Fingers crossed, the first community playtest will result in some very insightful comments by the next time you hear from us. Hopefully, we'll feel confident enough for a more public demo showcase.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedDevlogAs promised, this is what we did in the past week: - additional programming for the Simulation Chamber scene gameplay - nature simulation animations - framing and programming the dialogue - adding more zoom zones and interactions to the Control Room scene We didn’t work on a bigger better 4k trailer because it's more important to finish a new build of the game right now.
changedNext week, we will work onthe Space City scene, character animations and framing - the Medic Bay scene, programming additional gameplay, and completing zoom zones with text - nature scene, Space City, and Medic Bay music and sound effects - game endings - completing all remaining text and sending it to our editor
changedLightstep #4The fourth issue of the Lightstep comic book came out today, and there's only one issue left to go. There is a big chance that the game will take off just as the comic book ends, which is pretty poetic and we didn't even count on it originally. It makes us happy. Oh, and we love how the Dark Horse Comics team describes this issue, it really accentuates the Wibbly Wobbly Timey Wimey moments in the Lightstep Universe - what even is time? "Relativity encounters immortality, and friends who have become old enemies are reunited in a quest for a secret that may save the galaxy."

Lightstep Chronicles changes

addedAs promised, this is what we did in the past week: - additional programming for the Simulation Chamber scene gameplay - nature simulation animations - framing and programming the dialogue - adding more zoom zones and interactions to the Control Room scene We didn’t work on a bigger better 4k trailer because it's more important to finish a new build of the game right now.
changedthe Space City scene, character animations and framing - the Medic Bay scene, programming additional gameplay, and completing zoom zones with text - nature scene, Space City, and Medic Bay music and sound effects - game endings - completing all remaining text and sending it to our editor
changedThe fourth issue of the Lightstep comic book came out today, and there's only one issue left to go. There is a big chance that the game will take off just as the comic book ends, which is pretty poetic and we didn't even count on it originally. It makes us happy. Oh, and we love how the Dark Horse Comics team describes this issue, it really accentuates the Wibbly Wobbly Timey Wimey moments in the Lightstep Universe - what even is time? "Relativity encounters immortality, and friends who have become old enemies are reunited in a quest for a secret that may save the galaxy."

Devlog

As promised, this is what we did in the past week: - additional programming for the Simulation Chamber scene gameplay - nature simulation animations - framing and programming the dialogue - adding more zoom zones and interactions to the Control Room scene We didn’t work on a bigger better 4k trailer because it's more important to finish a new build of the game right now.

Next week, we will work on

  • the Space City scene, character animations and framing - the Medic Bay scene, programming additional gameplay, and completing zoom zones with text - nature scene, Space City, and Medic Bay music and sound effects - game endings - completing all remaining text and sending it to our editor

Lightstep #4

The fourth issue of the Lightstep comic book came out today, and there's only one issue left to go. There is a big chance that the game will take off just as the comic book ends, which is pretty poetic and we didn't even count on it originally. It makes us happy. Oh, and we love how the Dark Horse Comics team describes this issue, it really accentuates the Wibbly Wobbly Timey Wimey moments in the Lightstep Universe - what even is time? "Relativity encounters immortality, and friends who have become old enemies are reunited in a quest for a secret that may save the galaxy."

Catch us on Discord! 'Til next Wednesday, Take care!

Source

Steam News / 20 February 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.