This week at Lightstep Chronicles - January 30, 2019
Hello everyone, We'd like to begin this update with a special shoutout to those of you who have joined our Discord server!
Full notes
Full Lightstep Chronicles update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, We'd like to begin this update with a special shoutout to those of you who have joined our Discord server! The invitation stands, we use it to talk about the game and answer all your questions, but we also chat about AI, cyborgs, and sci fi in general. Later on, we will use Discord to organize giveaways and playtests.
What changed
0 fixes0 additions3 changes0 removals
Server
Maps
UI and audio
changedHello everyone, We'd like to begin this update with a special shoutout to those of you who have joined our Discord server! The invitation stands , we use it to talk about the game and answer all your questions, but we also chat about AI, cyborgs, and sci fi in general. Later on, we will use Discord to organize giveaways and playtests.
changedDevlogAs promised, this is what we did in the past two weeks: - the Medic Bay scene - scene lighting and post-processing - programming the Save Game system - additional dialogue choices - detailing some game endings - text editing We filled the Star Map with planets, but did not finish writing their descriptions. The same goes for Ship Log entries – the system works, but its current function is to stash dev notes for our own use. We will probably work this out in the next few weeks.
changedDevlogNext week, we will work on: - inserting the complete, final, proofread dialogue into the first chapter - inserting final audio and SFX into the first chapter - polishing camera movements in the first chapter - polishing the UI and intro animations - fixing some glitches in the Control Bridge and editing the lighting there - preparing a demo build One of our top priorities is to start reaching out to Steam curators, streamers and other taste-makers of the digital kind. Therefore, we need a complete first chapter with no blockers available asap. If you are interested in reviewing this first build, send us a message and we'll arrange something! 'Til next Wednesday, Take care!
Lightstep Chronicles changes
changedHello everyone, We'd like to begin this update with a special shoutout to those of you who have joined our Discord server! The invitation stands , we use it to talk about the game and answer all your questions, but we also chat about AI, cyborgs, and sci fi in general. Later on, we will use Discord to organize giveaways and playtests.
changedAs promised, this is what we did in the past two weeks: - the Medic Bay scene - scene lighting and post-processing - programming the Save Game system - additional dialogue choices - detailing some game endings - text editing We filled the Star Map with planets, but did not finish writing their descriptions. The same goes for Ship Log entries – the system works, but its current function is to stash dev notes for our own use. We will probably work this out in the next few weeks.
changedNext week, we will work on: - inserting the complete, final, proofread dialogue into the first chapter - inserting final audio and SFX into the first chapter - polishing camera movements in the first chapter - polishing the UI and intro animations - fixing some glitches in the Control Bridge and editing the lighting there - preparing a demo build One of our top priorities is to start reaching out to Steam curators, streamers and other taste-makers of the digital kind. Therefore, we need a complete first chapter with no blockers available asap. If you are interested in reviewing this first build, send us a message and we'll arrange something! 'Til next Wednesday, Take care!
Devlog
As promised, this is what we did in the past two weeks:
the Medic Bay scene
scene lighting and post-processing
programming the Save Game system
additional dialogue choices
detailing some game endings
text editing We filled the Star Map with planets, but did not finish writing their descriptions. The same goes for Ship Log entries – the system works, but its current function is to stash dev notes for our own use. We will probably work this out in the next few weeks.
Next week, we will work on: - inserting the complete, final, proofread dialogue into the first chapter - inserting final audio and SFX into the first chapter - polishing camera movements in the first chapter - polishing the UI and intro animations - fixing some glitches in the Control Bridge and editing the lighting there - preparing a demo build One of our top priorities is to start reaching out to Steam curators, streamers and other taste-makers of the digital kind. Therefore, we need a complete first chapter with no blockers available asap. If you are interested in reviewing this first build, send us a message and we'll arrange something! 'Til next Wednesday, Take care!