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Steam News18 November 20178y ago

Progress News Report

Hello everyone. There isn't that much to show so far and pretty much none of it is related to the main theme of the next update (which will be passenger modules and more in-depth station management).

Full notes

Full Lightspeed Frontier update

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Repeated intro

Hello everyone. There isn't that much to show so far and pretty much none of it is related to the main theme of the next update (which will be passenger modules and more in-depth station management). Here's a short summary of what's we already have however and some of it is in the beta branch if any of you want to take a peek. ;)

What changed

1 fix1 addition1 change0 removals
  • Compatibility
  • Gameplay
  • UI and audio
changedHello everyone. There isn't that much to show so far and pretty much none of it is related to the main theme of the next update (which will be passenger modules and more in-depth station management). Here's a short summary of what's we already have however and some of it is in the beta branch if any of you want to take a peek. ;)
addedContinuing Graphics UpgradesThe shields will be getting a nice overhaul. With the old geometric triangle bubbles gone, these have a changing hex-based texture that reacts to impacts. It's also a lot more transparent when idle so it should be less of an annoyance when building. A new gas giant generation system is also in the works (with animated winds and stuff) but they may not make it into the next update quite yet. Sometime soonTM for sure however. They tend to look really good from afar right now, but the up-close part isn't even close to being done.
fixedOtherWe have a lot of minor changes incoming as well: options menu being split into subgroups, some warp entry effects, turret rotation sounds, chase camera being fixed on locked on target, random fixes and so on. Aside from these things we've been drowning in suggestions lately so you may see a bunch of those implemented as well. Thanks for reading and have a good one.

Continuing Graphics Upgrades

The shields will be getting a nice overhaul. With the old geometric triangle bubbles gone, these have a changing hex-based texture that reacts to impacts. It's also a lot more transparent when idle so it should be less of an annoyance when building. A new gas giant generation system is also in the works (with animated winds and stuff) but they may not make it into the next update quite yet. Sometime soonTM for sure however. They tend to look really good from afar right now, but the up-close part isn't even close to being done.

Modules

While next update should hopefully focus on station crew and passenger modules, (possibly even some docking clamps) we don't really have much to show in that aspect yet. So here's a WIP antenna and a gun turret instead: The antenna will most likely be industrial as they lack any large scanners, while the turret is still being decided upon at this point.

Other

We have a lot of minor changes incoming as well: options menu being split into subgroups, some warp entry effects, turret rotation sounds, chase camera being fixed on locked on target, random fixes and so on. Aside from these things we've been drowning in suggestions lately so you may see a bunch of those implemented as well. Thanks for reading and have a good one.

Source

Steam News / 18 November 2017

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