Full notes
Full Lightspeed Frontier update
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Repeated intro
Hello again so soon! Turns out there were a few rather problematic bugs in the recent update, so here's a fix to iron out all of what we've found.
What changed
- Gameplay
- Fixes
- Performance
Changelog:
Fixes:
the main menu news section should now display stuff again
fixed an issue where in some cases detaching the last pod made it go invisible until the next module was added
corrected some info text grammar mistakes
group selection no longer resets weapon fire groups to secondary
fixed a threading reliability issue
detached active npc ships turn on generators properly now
updated station easter egg effects
fixed a rare-ish building related crash when detaching modules
Changes:
reduced reaction wheel power draw slightly
increased spawn rate of command pods on derelicts
reduced crash damage by 20%
despawn time of far away derelicts and free floating modules has been decreased to 12 and 7 minutes, respectively
That is all, have a good one!
Source
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