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Steam News8 April 20188y ago

Hotfix 1.16a

Hello again so soon! Turns out there were a few rather problematic bugs in the recent update, so here's a fix to iron out all of what we've found.

Full notes

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Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again so soon! Turns out there were a few rather problematic bugs in the recent update, so here's a fix to iron out all of what we've found.

What changed

6 fixes0 additions5 changes1 removal
  • Gameplay
  • Fixes
  • Performance
fixedFixes:the main menu news section should now display stuff again
fixedFixes:fixed an issue where in some cases detaching the last pod made it go invisible until the next module was added
fixedFixes:corrected some info text grammar mistakes
removedFixes:group selection no longer resets weapon fire groups to secondary
fixedFixes:fixed a threading reliability issue
fixedFixes:detached active npc ships turn on generators properly now

Changelog:

Fixes:

  • the main menu news section should now display stuff again

  • fixed an issue where in some cases detaching the last pod made it go invisible until the next module was added

  • corrected some info text grammar mistakes

  • group selection no longer resets weapon fire groups to secondary

  • fixed a threading reliability issue

  • detached active npc ships turn on generators properly now

  • updated station easter egg effects

  • fixed a rare-ish building related crash when detaching modules

Changes:

  • reduced reaction wheel power draw slightly

  • increased spawn rate of command pods on derelicts

  • reduced crash damage by 20%

  • despawn time of far away derelicts and free floating modules has been decreased to 12 and 7 minutes, respectively

That is all, have a good one!

Source

Steam News / 8 April 2018

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