Full notes
Full Lightspeed Frontier update
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Repeated intro
Hello space travellers! This is more of a halloween-removal patch, but there are a few things we've managed to add since then, along with some crucial fixes.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
M-3567 Alligator-Type Ronald Railgun
Ah yes, moar dakka! The industrial faction now finally has some bigger guns up its sleeve with the new railgun. It has a 244 degree turning radius, a gun elevation of 42 degrees and is the largest turret as far as occupied space goes. It mostly owes that to it's barrel which is a nimble aimer despite its impressive length. The range to which it can more or less instantly fire its projectiles is just over 8 kilometers, dwarfing the range of any other weapon in the game right now. It is however not as powerful as one might expect and won't be breaking any records in rotation speeds.
Compression Tank Mk1 Mesh & Texture update
Continuing our research alliance faction overhaul, the mk1 fuel tank is now also based on a octagon design. The bussard collector and shield generator should be updated in the following weeks, completing the overhaul.
Planetary Rings
I am very much aware that the state of planets in the game is less than ideal, so we'll be somewhat updating their design in the near future. Starting with the rings this time, they are now presented in a higher definition, more sharp and crisp, and now show the shadow of the planet as well. Oh, and they're also animated now! With hundreds of tiny ice particles zooming around the orbit when you get close up.
Changelog:
Additions:
M-3567 Alligator-Type Ronald Railgun
new planetary ring effects
weapon range now prints out when running wiki data printout
new texture and mesh for Compression Tank Mk1
with weapon ranges now more clearly defined, NPCs and secondary batter weapons will start shooting as soon as they are in range
Changes:
increased weapon accuracy at long distances
removed halloween stuff
added dispersal to Nuclear Gun Battery shells
Fixes:
station skin change and module construction shader should no longer crash on macs using versions below opengl 3.2
crash of options menu screen on the main menu on smaller resolutions
modules should no longer stay transparent after building is aborted in one specific case
ship module scrapper now properly treats cargo in containers, expelling it instead of deleting it
Thanks for reading, and I hope you had a great halloween!
Source
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