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Steam News19 March 20263mo ago

Better call "LIGHTPUNK: Law of Inertia"!

Hey everyone, it’s time for a bit of a heart-to-heart. Since the very first day we started building this world, you’ve known us as Project OBSCURE.

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Full LIGHTPUNK: Law of Inertia update

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Hey everyone, it’s time for a bit of a heart-to-heart. Since the very first day we started building this world, you’ve known us as Project OBSCURE. To be honest, that name always felt like a placeholder, a mysterious little tag we used while we were still figuring out what this game really wanted to be. But as the world grew and the gears started turning, we realized that "Obscure" just didn't cut it anymore. It didn't capture the energy, the light, or the sheer fun of messing with physics. So, we’re officially turning the page and rebranding to LIGHTPUNK: Law of Inertia.

What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedWhy " Lightpunk "? Well, we’re obsessed with the way light can transform a world full of heavy machinery and steam. We’re carving out our own little niche where your flashlight isn't just a tool to see in the dark, but your primary weapon against the laws of nature. It’s a world where shadows feel heavy and every beam of light has a physical weight. That leads us to the " Law of Inertia " part. This isn't just some boring physics homework reference. It’s the absolute core of our puzzles and our story. You’ll be using light sources to manipulate how things move, slide, and stop in a world that has been stuck in a frozen, stagnant loop for far too long. The new name finally matches the soul of the journey you’re about to take, and we couldn't be more excited to show you what’s next. Thanks for sticking with us through this evolution!

LIGHTPUNK: Law of Inertia changes

addedWhy " Lightpunk "? Well, we’re obsessed with the way light can transform a world full of heavy machinery and steam. We’re carving out our own little niche where your flashlight isn't just a tool to see in the dark, but your primary weapon against the laws of nature. It’s a world where shadows feel heavy and every beam of light has a physical weight. That leads us to the " Law of Inertia " part. This isn't just some boring physics homework reference. It’s the absolute core of our puzzles and our story. You’ll be using light sources to manipulate how things move, slide, and stop in a world that has been stuck in a frozen, stagnant loop for far too long. The new name finally matches the soul of the journey you’re about to take, and we couldn't be more excited to show you what’s next. Thanks for sticking with us through this evolution!

Why "Lightpunk"? Well, we’re obsessed with the way light can transform a world full of heavy machinery and steam. We’re carving out our own little niche where your flashlight isn't just a tool to see in the dark, but your primary weapon against the laws of nature. It’s a world where shadows feel heavy and every beam of light has a physical weight. That leads us to the "Law of Inertia" part. This isn't just some boring physics homework reference. It’s the absolute core of our puzzles and our story. You’ll be using light sources to manipulate how things move, slide, and stop in a world that has been stuck in a frozen, stagnant loop for far too long. The new name finally matches the soul of the journey you’re about to take, and we couldn't be more excited to show you what’s next. Thanks for sticking with us through this evolution!

Source

Steam News / 19 March 2026

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