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Steam News27 January 20265mo ago

A Major Update for Project OBSCURE Demo!

Language Support for 9 Languages in terms of UI, Subtitles and Voiceovers! English, Turkish, German, French, Spanish, Russian, Korean, Japanese, and Simplified Chinese support is added for our game, which is fully imple

Full notes

Full LIGHTPUNK: Law of Inertia update

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What changed

1 fix6 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
addedLanguage Support for 9 Languages in terms of UI, Subtitles and Voiceovers! English, Turkish, German, French, Spanish, Russian, Korean, Japanese, and Simplified Chinese support is added for our game, which is fully implemented including Voiceovers, Subtitles and UI Elements! Reaching broader audiences, and making them to solve our puzzles & secrets was an indispensable desire for us. And we're happy that we accomplished that with the smoothest experience possible. We wish to add more languages in the future, so stay tuned!
changedWhat matters is quality rather than quantity. The previous demo consisted of more than 10+ puzzles with nearly 2 hours of gameplay. It was too long compared to the other games on this genre, and the levels were not sufficiently polished. There was nothing to be curious about for the full release, consisted so much "tease". We shortened the demo, with much more polished and impeccable levels. These changes will prepare you to the full "Project Obscure" experience.
changed" Obscure" is not always your best friend. The most common negative feedback from the players was about the excessive darkness. It was challenging to determine the objects and their placements in several locations. Some levels were too "dark" and lighting was not helping the player to guide their way into the Quark Corp. We accomplished lighting improvements along with the better guidance for the levels, helps you to explore & engage with our atmoshpere much more easily.
fixedWe know that Getting Stuck is Irritating. Some levels were a bit challenging to pass through, includes too much parkour skills and combined with poor illumination of levels. And some levels were hard to "click" in mind, which contains many distractions & lack of orientation. Proper guidance is now provided, and some game-breaking bugs and softlocks are fixed! You'll have a more comfortable experience in puzzles, overall.
addedThe Story of "Project Obscure", to be told. The tale of "Project Obscure" and the "Quark Corp" were told by the Lightans, who are the light-formed workers in the facility. But we thought that It wasn't enough to clarify our World. We added environmental storytelling elements and cutscenes, which will help you to understand the facility throughout your journey. We also wrote all the Lightan dialogues and dubbed them from scratch, which are more meaningful and explanatory compared to the previous ones.
changedVisual Enhancements: Some important in-game major models are changed (like Graviton and Lifter), for better quality & superior performance. VFX effects are much smoother and optimized now, and overall quailty has increased. Visuals of Lightans are updated.

LIGHTPUNK: Law of Inertia changes

addedLanguage Support for 9 Languages in terms of UI, Subtitles and Voiceovers! English, Turkish, German, French, Spanish, Russian, Korean, Japanese, and Simplified Chinese support is added for our game, which is fully implemented including Voiceovers, Subtitles and UI Elements! Reaching broader audiences, and making them to solve our puzzles & secrets was an indispensable desire for us. And we're happy that we accomplished that with the smoothest experience possible. We wish to add more languages in the future, so stay tuned!
changedWhat matters is quality rather than quantity. The previous demo consisted of more than 10+ puzzles with nearly 2 hours of gameplay. It was too long compared to the other games on this genre, and the levels were not sufficiently polished. There was nothing to be curious about for the full release, consisted so much "tease". We shortened the demo, with much more polished and impeccable levels. These changes will prepare you to the full "Project Obscure" experience.
changed" Obscure" is not always your best friend. The most common negative feedback from the players was about the excessive darkness. It was challenging to determine the objects and their placements in several locations. Some levels were too "dark" and lighting was not helping the player to guide their way into the Quark Corp. We accomplished lighting improvements along with the better guidance for the levels, helps you to explore & engage with our atmoshpere much more easily.
fixedWe know that Getting Stuck is Irritating. Some levels were a bit challenging to pass through, includes too much parkour skills and combined with poor illumination of levels. And some levels were hard to "click" in mind, which contains many distractions & lack of orientation. Proper guidance is now provided, and some game-breaking bugs and softlocks are fixed! You'll have a more comfortable experience in puzzles, overall.
addedThe Story of "Project Obscure", to be told. The tale of "Project Obscure" and the "Quark Corp" were told by the Lightans, who are the light-formed workers in the facility. But we thought that It wasn't enough to clarify our World. We added environmental storytelling elements and cutscenes, which will help you to understand the facility throughout your journey. We also wrote all the Lightan dialogues and dubbed them from scratch, which are more meaningful and explanatory compared to the previous ones.

Language Support for 9 Languages in terms of UI, Subtitles and Voiceovers! English, Turkish, German, French, Spanish, Russian, Korean, Japanese, and Simplified Chinese support is added for our game, which is fully implemented including Voiceovers, Subtitles and UI Elements! Reaching broader audiences, and making them to solve our puzzles & secrets was an indispensable desire for us. And we're happy that we accomplished that with the smoothest experience possible. We wish to add more languages in the future, so stay tuned!

What matters is quality rather than quantity. The previous demo consisted of more than 10+ puzzles with nearly 2 hours of gameplay. It was too long compared to the other games on this genre, and the levels were not sufficiently polished. There was nothing to be curious about for the full release, consisted so much "tease". We shortened the demo, with much more polished and impeccable levels. These changes will prepare you to the full "Project Obscure" experience.

"Obscure" is not always your best friend. The most common negative feedback from the players was about the excessive darkness. It was challenging to determine the objects and their placements in several locations. Some levels were too "dark" and lighting was not helping the player to guide their way into the Quark Corp. We accomplished lighting improvements along with the better guidance for the levels, helps you to explore & engage with our atmoshpere much more easily.

We know that Getting Stuck is Irritating. Some levels were a bit challenging to pass through, includes too much parkour skills and combined with poor illumination of levels. And some levels were hard to "click" in mind, which contains many distractions & lack of orientation. Proper guidance is now provided, and some game-breaking bugs and softlocks are fixed! You'll have a more comfortable experience in puzzles, overall.

The Story of "Project Obscure", to be told. The tale of "Project Obscure" and the "Quark Corp" were told by the Lightans, who are the light-formed workers in the facility. But we thought that It wasn't enough to clarify our World. We added environmental storytelling elements and cutscenes, which will help you to understand the facility throughout your journey. We also wrote all the Lightan dialogues and dubbed them from scratch, which are more meaningful and explanatory compared to the previous ones.

Visual Enhancements: Some important in-game major models are changed (like Graviton and Lifter), for better quality & superior performance. VFX effects are much smoother and optimized now, and overall quailty has increased. Visuals of Lightans are updated.

Audio Enhancements: The atmosphere is now feeling much more "Factory-ish". Reverb and occlusion logics are added for SFX's, and minor changes for the musics. Dialogue and UI sounds have separated sliders now, helps you to fine-tune the audio, which is an important element for the atmoshpere.

Achievements Added: We added some achievements for engaging you to our world. They're waiting for you to gather them in-game, for instance, some sort of cog mechanism.

Other Minor Fixes: Other minor fixes which will improve your experience quality like a brand-new save & cutscene system, ui restorations, movement & game-feel improvements, and much more!

We are eager to hear your feedback on this new version! Join our Discord or share your thoughts in the Steam Discussions.

Discord Link: https://discord.gg/dbr2Bk2F

Source

Steam News / 27 January 2026

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