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Steam News4 May 20188y ago

Light Strike Array Patch Notes for 4 May 2018

Gameplay Shards now drop Tears when shattered The first Shard to grab the Tear instantly recovers all energy.

Full notes

Full Light Strike Array update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions7 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Server
changedReworked Light Bomb activation and homingLight Bombs must now be dragged for a split second above a certain velocity before they will activate. (Previously, they needed to simply be thrown above a certain velocity.)
removedReworked Light Bomb activation and homingLight Bombs no longer track targets after initial lock-on.
changedRebalanced MeditationMeditation stillness delay decreased from 2.0s -> 1.25s
changedRebalanced MeditationMeditation regeneration now ramps up the longer you meditate.
changedRebalanced MeditationOverall, it now takes about half as much time to recover energy.
addedUXAdded a new sound effect for when a Shard is shattered.
Meditation stillness delay2.0s1.25sMeditation stillness delay decreased, buff

Gameplay

Shards now drop Tears when shattered

  • The first Shard to grab the Tear instantly recovers all energy. Additionally:

    • If an enemy grabs the Tear first, it then becomes worth [[max(Dying Shard's Pillar Lead, 1) + 1]]

      • For example, Blue is ahead 3 pillars to 1. A Blue shard is shattered, and an Orange player picks the Tear up (recovering all energy). If the Orange player then dissolves the tear, Orange gains 3 SP.

    • If an ally grabs the Tear first, it is "denied," and dissolves into nothingness.

Reworked Light Bomb activation and homing

  • Light Bombs must now be dragged for a split second above a certain velocity before they will activate. (Previously, they needed to simply be thrown above a certain velocity.)

    • In practice, this makes throwing purely from the wrist much more difficult. Put your body into it, & remember to wear your wrist straps!

  • Light Bombs no longer track targets after initial lock-on.

    • They will still try to reach the target's original position, sampled at time of release.

Rebalanced Meditation

  • Meditation stillness delay decreased from 2.0s -> 1.25s

  • Meditation regeneration now ramps up the longer you meditate.

  • Overall, it now takes about half as much time to recover energy.

UX

  • Added a new sound effect for when a Shard is shattered.

  • Added a new particle effect to indicate low energy.

    • Afterimages of your controllers will appear and flicker as your energy decreases.

    • When you hold your controllers still to meditate, crystals will appear.

    • Both of these effects are only visible to the local player.

  • Adjusted the curve determining the intensity of the low energy vignette.

Bugfixes

  • Replaced the missing sound cues for the Sword's Beam Wave, the Rod's reload feedback, and the Focus's Signs.

  • The Heart's Corona is no longer visible after it's been broken.

  • Fixed a bug where the server host's menu had the wrong tab selected by default.

Other

  • Apply to join the 1st Light Brigade! We're looking for volunteers for the 1st wave of Light Strike Array playtesters and mentors. If you're up to lead the charge into a new world of VR gameplay, we'll get you a free copy of Light Strike Array!

Source

Steam News / 4 May 2018

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