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Steam News6 November 20257mo ago

November Updates

Bug swatter: That pretty little wand players can grab now shoots electric! It'll be able to stun your other players. It (probably) doesn't yet.

Full notes

Full Light Rush update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
addedWhen playing with others, it use to be easy to continuously spam the throw button to defeat your friends. Finally, we've added a cool down. You'll freeze for a few seconds each time you get the light and be unable to throw it. Ha! We're sure you'll find another way to cheese it.
addedIt used to respawn at the center when a player died. Now it stays where that player last was and seeks out a new player from there.
addedA new group of students at WVU from the capstone group of game design and interactive media onboarded this August into the project. The credits are now updated for them.
changedMountain Stage:
changedWe saw during our playtests that this level needed to be revisited. The light kept escaping! It should be light proof now. Maybe. The design was also refreshed. Sean's been working on this one for a while now. The original concept was pitched a couple semesters ago, based on a musical series produced by West Virginia Public Broadcasting. You should check them out! All areas of our game map are based on actual Appalachian locations. This one is more metaphorical turned literal.
addedOur Fall Demo Day in Morgantown, West Virginia will be Wednesday, December 10 at Evansdale Crossing's 4th Floor Media Innovation Center. Our next update, but also experimental, new, and updated games as well as interactive design from other groups, will be shown there from 11:30 to 1 pm. Come play if you can!

Bug swatter:

That pretty little wand players can grab now shoots electric! It'll be able to stun your other players. It (probably) doesn't yet.

Lamp cool down:

When playing with others, it use to be easy to continuously spam the throw button to defeat your friends. Finally, we've added a cool down. You'll freeze for a few seconds each time you get the light and be unable to throw it. Ha! We're sure you'll find another way to cheese it.

Lamp respawn:

It used to respawn at the center when a player died. Now it stays where that player last was and seeks out a new player from there.

Fall 2025 Credits:

A new group of students at WVU from the capstone group of game design and interactive media onboarded this August into the project. The credits are now updated for them.

Mountain Stage:

We saw during our playtests that this level needed to be revisited. The light kept escaping! It should be light proof now. Maybe. The design was also refreshed. Sean's been working on this one for a while now. The original concept was pitched a couple semesters ago, based on a musical series produced by West Virginia Public Broadcasting. You should check them out! All areas of our game map are based on actual Appalachian locations. This one is more metaphorical turned literal.

Our Fall Demo Day in Morgantown, West Virginia will be Wednesday, December 10 at Evansdale Crossing's 4th Floor Media Innovation Center. Our next update, but also experimental, new, and updated games as well as interactive design from other groups, will be shown there from 11:30 to 1 pm. Come play if you can!

Note the UI may be a bit buggy still. We're working on it. Everything should still be accessible/able to be selected.

Source

Steam News / 6 November 2025

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