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Steam News26 April 201610y ago

Dev Blog #4 - PAX East!

Hey Everyone We've had a bit of a crazy weekend, so I apologize in advance for any mistakes in this blog post. As mentioned in Dev Blog #3 , we were going to be at PAX East this past weekend.

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Full Light Repair Team #4 update

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Hey Everyone We've had a bit of a crazy weekend, so I apologize in advance for any mistakes in this blog post. As mentioned in Dev Blog #3 , we were going to be at PAX East this past weekend. Originally, we were planning to go as normal expo-goers; waiting in lines to play demos, swag bag hunting, etc. We thought it was going to be a nice, quiet vacation. On Wednesday however, we got word that CybertronPC needed a last-second VR game for one of their booths. I tweeted out to the person asking for the game, and mentioned Light Repair Team #4. At first we were told the space was filled, but a few hours later (just as we were getting ready to unwind after a long day of moving furniture and boxes around for a family member) we were told that they'd like to use Light Repair Team #4 in their 10x10 booth. We were super-excited about this opportunity (well, about as excited as you could be after working out all day), and accepted the spot. Admittedly, we were a little sad that our vacation turned into a business trip, but this wasn't an opportunity to turn down. In the end, it was a good decision and we're very happy we did it. Within 24 hours of getting the news, we had arrived in Boston. Almost immediately we went to the convention center and started helping build the CybertronPC satellite booth. If you were at PAX East, the booth was over by the LAN area, right behind the Discord and HTC Vive booths. Being behind the HTC Vive booth was both awesome and extremely terrifying. We were worried that the Vive demo line would cap very quickly (which it did in like 20 minutes) and then the remaining 300 people in line (no joke) would all come over to us, a number we couldn't handle. This didn't happen, but we were constantly demoing from show open time to well after closing. It was a fantastic experience. Tiring, but fantastic. We'd like to thank everyone who came to the booth, whether it was to try the game or just because we had (probably) the shortest VR game line at PAX (it was still an average of an hour wait). We heard nothing but positive reactions and are super glad that you enjoyed the game. If you didn't enjoy the game, we hope that you at least enjoyed the VR experience. Probably 95% of our demo users had never used VR before us. We're extremely honored to be their first leap into VR. Thank you to everyone who asked questions, came back to try the game a second or third time, and/or provided any form of feedback. Finally, we'd like to give a massively huge thanks to CybertronPC. Since minute 1, they were absolutely stellar in their support, answering questions and more. They're a very passionate group and we couldn't have asked for a better group of people to work with. We're extremely grateful that they let lil' ol' us use their small booth this past weekend and we'll happily work with them in the future. If you haven't heard of CybertronPC before, check out their website here. As a side note, the next patch is still coming! This weekend put a bit of a longer delay on launching it, as we found some bugs that we'll need to replicate, isolate and fix. Specifically, prisms seem to acting funny, and there's some crashing bugs that we want to squish. We

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Steam News / 26 April 2016

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